view Framework/Fonts/FontRenderer.h @ 1019:29f5f2031310

Added a way to specificy which structures are to be initially displayed (the default being ALL structures displayed) + the loader maintains a list of structure display state, that can be modified continuously + the cache now takes the initial list of structure into account for computing the entry + added methods to change the loaded structure visibility + disabled the alternate loaders (DicomStructureSetLoader2 and friends) + disabled corresponding tests
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 27 Sep 2019 13:32:05 +0200
parents 21fd70df3fc9
children 2d8ab34c8c91
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "Glyph.h"

#include <EmbeddedResources.h>

#include <stdint.h>
#include <boost/shared_ptr.hpp>


namespace OrthancStone
{
  class FontRenderer : public boost::noncopyable
  {
  private:
    class PImpl;
    boost::shared_ptr<PImpl>  pimpl_;
    
  public:
    FontRenderer();

    void LoadFont(const std::string& fontContent,
                  unsigned int fontSize);
    
    void LoadFont(Orthanc::EmbeddedResources::FileResourceId resource,
                  unsigned int fontSize);

    Glyph* Render(uint32_t unicode);
  };
}