Mercurial > hg > orthanc-stone
view Framework/Scene2DViewport/ViewportController.h @ 722:28b9e3a54200
Undo mechanism implemented (not connected to UI yet). Undo stack and measuring
tools are now handled by the ViewportController. Multi-touch does not crash
trackers anymore.
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 21 May 2019 10:27:54 +0200 |
parents | af0aa0c149fa |
children | c0fcb2757b0a |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "PointerTypes.h" #include <Framework/Scene2D/Scene2D.h> #include <Framework/Scene2D/PointerEvent.h> #include <Framework/Scene2DViewport/IFlexiblePointerTracker.h> #include <stack> namespace OrthancStone { /** This object is responsible for hosting a scene, responding to messages from the model and updating the scene accordingly. It contains the list of active measuring tools as well as the stack where measuring tool commands are stored. The active tracker is also stored in the viewport controller. Each canvas or other GUI area where we want to display a 2D image, either directly or through slicing must be assigned a ViewportController. */ class ViewportController : public IObservable { public: ORTHANC_STONE_DEFINE_ORIGIN_MESSAGE(__FILE__, __LINE__, \ SceneTransformChanged, ViewportController); ViewportController(MessageBroker& broker); Scene2DPtr GetScene(); /** This method is called by the GUI system and should update/delete the current tracker */ bool HandlePointerEvent(PointerEvent e); /** This method returns the list of measure tools containing the supplied point (in scene coords). A tracker can then be requested from the chosen measure tool, if needed */ std::vector<MeasureToolPtr> HitTestMeasureTools(ScenePoint2D p); /** With this method, the object takes ownership of the supplied tracker and updates it according to user interaction */ void SetActiveTracker(FlexiblePointerTrackerPtr tracker); /** Forwarded to the underlying scene */ const AffineTransform2D& GetCanvasToSceneTransform() const; /** Forwarded to the underlying scene */ const AffineTransform2D& GetSceneToCanvasTransform() const; /** Forwarded to the underlying scene, and broadcasted to the observers */ void SetSceneToCanvasTransform(const AffineTransform2D& transform); /** Forwarded to the underlying scene, and broadcasted to the observers */ void FitContent(unsigned int canvasWidth, unsigned int canvasHeight); /** Stores a command : - this first trims the undo stack to keep the first numAppliedCommands_ - then it adds the supplied command at the top of the undo stack In other words, when a new command is pushed, all the undone (and not redone) commands are removed. */ void PushCommand(TrackerCommandPtr command); /** Undoes the command at the top of the undo stack, or throws if there is no command to undo. You can check "CanUndo" first to protect against extraneous redo. */ void Undo(); /** Redoes the command that is just above the last applied command in the undo stack or throws if there is no command to redo. You can check "CanRedo" first to protect against extraneous redo. */ void Redo(); /** selfexpl */ bool CanUndo() const; /** selfexpl */ bool CanRedo() const; /** Adds a new measure tool */ void AddMeasureTool(MeasureToolPtr measureTool); /** Removes a measure tool or throws if it cannot be found */ void RemoveMeasureTool(MeasureToolPtr measureTool); private: std::vector<TrackerCommandPtr> commandStack_; /** This is always between >= 0 and <= undoStack_.size() and gives the position where the controller is in the undo stack. - If numAppliedCommands_ > 0, one can undo - If numAppliedCommands_ < numAppliedCommands_.size(), one can redo */ size_t numAppliedCommands_; std::vector<MeasureToolPtr> measureTools_; Scene2DPtr scene_; FlexiblePointerTrackerPtr tracker_; }; }