Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/OsiriXLayerFactory.h @ 1757:28979b77ce90
Suppressed one pass on the dose distribution computation
author | bgo@SHARKNADO.localdomain |
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date | Mon, 26 Apr 2021 17:37:54 +0200 |
parents | 9ac2a65d4172 |
children | 3889ae96d2e9 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2021 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Toolbox/CoordinateSystem3D.h" #include "../Toolbox/OsiriX/Annotation.h" #include "Color.h" #include "ISceneLayer.h" namespace OrthancStone { class OsiriXLayerFactory : public boost::noncopyable { private: Color color_; double thickness_; double arrowLength_; double arrowAngle_; size_t fontIndex_; public: OsiriXLayerFactory(); void SetColor(const Color& color) { color_ = color; } void SetColor(uint8_t red, uint8_t green, uint8_t blue) { color_ = Color(red, green, blue); } const Color& GetColor() const { return color_; } void SetThickness(double thickness) { thickness_ = thickness; } double GetThickness() const { return thickness_; } void SetArrowLength(double arrowLength) { arrowLength_ = arrowLength; } double GetArrowLength() const { return arrowLength_; } void SetArrowAngle(double arrowAngle) { arrowAngle_ = arrowAngle; } double GetArrowAngle() const { return arrowAngle_; } void SetFontIndex(double fontIndex) { fontIndex_ = fontIndex; } double GetFontIndex() const { return fontIndex_; } ISceneLayer* Create(const OsiriX::Annotation& annotation, const CoordinateSystem3D& plane) const; }; }