Mercurial > hg > orthanc-stone
view Framework/Deprecated/Toolbox/IDelayedCallExecutor.h @ 841:266e2b0b9abc
better error reporting in DicomStructureSetLoader + fixed POST request logic
in WebAssemblyOracle + support for LookupTableTextureSceneLayer in OpenGL (NOT
using shaders!) (2 new files) + a few small non-functional changes
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Tue, 11 Jun 2019 15:41:21 +0200 |
parents | c35e98d22764 |
children | e146743f6cdc 1c7ae79c426d |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2018 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../../Messages/IObserver.h" #include "../../Messages/ICallable.h" #include <Core/IDynamicObject.h> #include <Core/Logging.h> #include <string> #include <map> namespace Deprecated { // The IDelayedCall executes a callback after a delay (equivalent to timeout() function in javascript). class IDelayedCallExecutor : public boost::noncopyable { protected: OrthancStone::MessageBroker& broker_; public: ORTHANC_STONE_DEFINE_EMPTY_MESSAGE(__FILE__, __LINE__, TimeoutMessage); IDelayedCallExecutor(OrthancStone::MessageBroker& broker) : broker_(broker) { } virtual ~IDelayedCallExecutor() { } virtual void Schedule(OrthancStone::MessageHandler<IDelayedCallExecutor::TimeoutMessage>* callback, unsigned int timeoutInMs = 1000) = 0; }; }