Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/Internals/OpenGLBasicPolylineRenderer.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/Internals/OpenGLBasicPolylineRenderer.h@30deba7bc8e2 |
children | 85e117739eca |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../../OpenGL/IOpenGLContext.h" #include "../PolylineSceneLayer.h" #include "CompositorHelper.h" #include <Compatibility.h> namespace OrthancStone { namespace Internals { class OpenGLBasicPolylineRenderer : public CompositorHelper::ILayerRenderer { private: OpenGL::IOpenGLContext& context_; PolylineSceneLayer layer_; public: OpenGLBasicPolylineRenderer(OpenGL::IOpenGLContext& context, const PolylineSceneLayer& layer); virtual void Render(const AffineTransform2D& transform); virtual void Update(const ISceneLayer& layer); }; } }