Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/ICompositor.h @ 1512:244ad1e4e76a
reorganization of folders
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Tue, 07 Jul 2020 16:21:02 +0200 |
parents | Framework/Scene2D/ICompositor.h@5c96bf3f1d32 |
children | 92fca2b3ba3d |
line wrap: on
line source
/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "Scene2D.h" #include "ScenePoint2D.h" namespace OrthancStone { class ICompositor : public boost::noncopyable { public: virtual ~ICompositor() { } // This function can be expensive (notably in wasm) virtual void RefreshCanvasSize() = 0; virtual unsigned int GetCanvasWidth() const = 0; virtual unsigned int GetCanvasHeight() const = 0; /** * WARNING: "Refresh()" must always be called with the same * scene. If the scene changes, a call to "ResetScene()" must be * done to reset the tracking of the revisions of the layers. **/ virtual void Refresh(const Scene2D& scene) = 0; virtual void ResetScene() = 0; #if ORTHANC_ENABLE_LOCALE == 1 virtual void SetFont(size_t index, const std::string& ttf, unsigned int fontSize, Orthanc::Encoding codepage) = 0; #endif // Get the center of the given pixel, in canvas coordinates ScenePoint2D GetPixelCenterCoordinates(int x, int y) const { return ScenePoint2D( static_cast<double>(x) + 0.5 - static_cast<double>(GetCanvasWidth()) / 2.0, static_cast<double>(y) + 0.5 - static_cast<double>(GetCanvasHeight()) / 2.0); } void FitContent(Scene2D& scene) const { scene.FitContent(GetCanvasWidth(), GetCanvasHeight()); } }; }