Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Fonts/GlyphTextureAlphabet.h @ 2174:2410a171ebfb
refactoring using DicomWebDataset and OrthancNativeDataset
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 22 Oct 2024 21:52:34 +0200 |
parents | 16c01cc201e7 |
children |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2023 Osimis S.A., Belgium * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #include "GlyphBitmapAlphabet.h" #include <Images/ImageAccessor.h> namespace OrthancStone { class GlyphTextureAlphabet : public boost::noncopyable { public: class TextureLocation : public Orthanc::IDynamicObject { private: unsigned int x_; unsigned int y_; public: TextureLocation(unsigned int x, unsigned int y) : x_(x), y_(y) { } unsigned int GetX() const { return x_; } unsigned int GetY() const { return y_; } }; private: class GlyphSizeVisitor; class TextureGenerator; class RenderTextVisitor; GlyphAlphabet alphabet_; std::unique_ptr<Orthanc::ImageAccessor> texture_; unsigned int textureWidth_; unsigned int textureHeight_; public: explicit GlyphTextureAlphabet(const GlyphBitmapAlphabet& sourceAlphabet); const Orthanc::ImageAccessor& GetTexture() const; Orthanc::ImageAccessor* ReleaseTexture(); Orthanc::ImageAccessor* RenderText(const std::string& utf8); const GlyphAlphabet& GetAlphabet() const { return alphabet_; } unsigned int GetTextureWidth() const { return textureWidth_; } unsigned int GetTextureHeight() const { return textureHeight_; } }; }