Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/OpenGLLookupTableTextureRenderer.cpp @ 860:238693c3bc51 am-dev
merge default -> am-dev
author | Alain Mazy <alain@mazy.be> |
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date | Mon, 24 Jun 2019 14:35:00 +0200 |
parents | 266e2b0b9abc |
children | 6e888cf6a48b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "OpenGLLookupTableTextureRenderer.h" namespace OrthancStone { namespace Internals { void OpenGLLookupTableTextureRenderer::LoadTexture( const LookupTableTextureSceneLayer& layer) { const Orthanc::ImageAccessor& source = layer.GetTexture(); const unsigned int width = source.GetWidth(); const unsigned int height = source.GetHeight(); if ((texture_.get() == NULL) || (texture_->GetWidth() != width) || (texture_->GetHeight() != height)) { texture_.reset(new Orthanc::Image( Orthanc::PixelFormat_RGBA32, width, height, false)); } { const float a = layer.GetMinValue(); float slope = 0; if (layer.GetMinValue() >= layer.GetMaxValue()) { slope = 0; } else { slope = 256.0f / (layer.GetMaxValue() - layer.GetMinValue()); } Orthanc::ImageAccessor target; texture_->GetWriteableAccessor(target); const std::vector<uint8_t>& lut = layer.GetLookupTable(); if (lut.size() != 4 * 256) { throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError); } assert(source.GetFormat() == Orthanc::PixelFormat_Float32 && target.GetFormat() == Orthanc::PixelFormat_RGBA32 && sizeof(float) == 4); for (unsigned int y = 0; y < height; y++) { const float* p = reinterpret_cast<const float*>(source.GetConstRow(y)); uint8_t* q = reinterpret_cast<uint8_t*>(target.GetRow(y)); for (unsigned int x = 0; x < width; x++) { float v = (*p - a) * slope; if (v <= 0) { v = 0; } else if (v >= 255) { v = 255; } uint8_t vv = static_cast<uint8_t>(v); q[0] = lut[4 * vv + 0]; // R q[1] = lut[4 * vv + 1]; // G q[2] = lut[4 * vv + 2]; // B q[3] = lut[4 * vv + 3]; // A p++; q += 4; } } } context_.MakeCurrent(); glTexture_.reset(new OpenGL::OpenGLTexture); glTexture_->Load(*texture_, layer.IsLinearInterpolation()); layerTransform_ = layer.GetTransform(); } OpenGLLookupTableTextureRenderer::OpenGLLookupTableTextureRenderer( OpenGL::IOpenGLContext& context, OpenGLColorTextureProgram& program, const LookupTableTextureSceneLayer& layer) : context_(context) , program_(program) { LoadTexture(layer); } void OpenGLLookupTableTextureRenderer::Render(const AffineTransform2D& transform) { if (glTexture_.get() != NULL) { program_.Apply( *glTexture_, AffineTransform2D::Combine(transform, layerTransform_), true); } } void OpenGLLookupTableTextureRenderer::Update(const ISceneLayer& layer) { // Should never happen (no revisions in color textures) LoadTexture(dynamic_cast<const LookupTableTextureSceneLayer&>(layer)); } } }