Mercurial > hg > orthanc-stone
view Resources/CMake/SdlConfiguration.cmake @ 139:22628d37ef5c wasm
ImageBuffer3D::GetPixelGrayscale16
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 16 Jan 2018 17:44:16 +0100 |
parents | e2fe9352f240 |
children | dd951b6afd08 |
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# Stone of Orthanc # Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics # Department, University Hospital of Liege, Belgium # Copyright (C) 2017-2018 Osimis S.A., Belgium # # This program is free software: you can redistribute it and/or # modify it under the terms of the GNU Affero General Public License # as published by the Free Software Foundation, either version 3 of # the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. if (STATIC_BUILD OR NOT USE_SYSTEM_SDL) SET(SDL_SOURCES_DIR ${CMAKE_BINARY_DIR}/SDL2-2.0.4) SET(SDL_URL "http://www.orthanc-server.com/downloads/third-party/Stone/SDL2-2.0.4.tar.gz") SET(SDL_MD5 "44fc4a023349933e7f5d7a582f7b886e") DownloadPackage(${SDL_MD5} ${SDL_URL} "${SDL_SOURCES_DIR}") include_directories(${SDL_SOURCES_DIR}/include) set(TMP "${SDL_SOURCES_DIR}/include/SDL_config_premake.h") if (NOT EXISTS "${TMP}") file(WRITE "${TMP}" " #include \"SDL_platform.h\" #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 #define HAVE_STDINT_H 1 ") endif() # General source files file(GLOB SDL_SOURCES ${SDL_SOURCES_DIR}/src/*.c ${SDL_SOURCES_DIR}/src/atomic/*.c ${SDL_SOURCES_DIR}/src/audio/*.c ${SDL_SOURCES_DIR}/src/cpuinfo/*.c ${SDL_SOURCES_DIR}/src/dynapi/*.c ${SDL_SOURCES_DIR}/src/events/*.c ${SDL_SOURCES_DIR}/src/file/*.c ${SDL_SOURCES_DIR}/src/haptic/*.c ${SDL_SOURCES_DIR}/src/joystick/*.c ${SDL_SOURCES_DIR}/src/libm/*.c ${SDL_SOURCES_DIR}/src/power/*.c ${SDL_SOURCES_DIR}/src/render/*.c ${SDL_SOURCES_DIR}/src/stdlib/*.c ${SDL_SOURCES_DIR}/src/thread/*.c ${SDL_SOURCES_DIR}/src/timer/*.c ${SDL_SOURCES_DIR}/src/video/*.c ${SDL_SOURCES_DIR}/src/loadso/dummy/*.c #${SDL_SOURCES_DIR}/src/timer/dummy/*.c ${SDL_SOURCES_DIR}/src/audio/dummy/*.c ${SDL_SOURCES_DIR}/src/filesystem/dummy/*.c ${SDL_SOURCES_DIR}/src/haptic/dummy/*.c ${SDL_SOURCES_DIR}/src/joystick/dummy/*.c #${SDL_SOURCES_DIR}/src/main/dummy/*.c ${SDL_SOURCES_DIR}/src/video/dummy/*.c ) add_definitions( -DUSING_PREMAKE_CONFIG_H=1 -DSDL_AUDIO_DISABLED=1 -DSDL_AUDIO_DRIVER_DUMMY=1 -DSDL_FILESYSTEM_DISABLED=1 -DSDL_FILESYSTEM_DUMMY=1 -DSDL_FILE_DISABLED=1 -DSDL_HAPTIC_DISABLED=1 -DSDL_JOYSTICK_DISABLED=1 #-DSDL_THREADS_DISABLED=1 ) if (CMAKE_SYSTEM_NAME STREQUAL "Linux") file(GLOB TMP ${SDL_SOURCES_DIR}/src/core/linux/*.c ${SDL_SOURCES_DIR}/src/loadso/dlopen/*.c ${SDL_SOURCES_DIR}/src/render/opengl/*.c ${SDL_SOURCES_DIR}/src/render/opengles2/*.c ${SDL_SOURCES_DIR}/src/render/software/*.c ${SDL_SOURCES_DIR}/src/thread/pthread/*.c ${SDL_SOURCES_DIR}/src/timer/unix/*.c ${SDL_SOURCES_DIR}/src/video/x11/*.c ) list(APPEND SDL_SOURCES ${TMP}) add_definitions( -DSDL_LOADSO_DLOPEN=1 -DSDL_THREAD_PTHREAD=1 -DSDL_TIMER_UNIX=1 -DSDL_POWER_DISABLED=1 -DSDL_VIDEO_DRIVER_X11=1 -DSDL_VIDEO_OPENGL=1 -DSDL_VIDEO_OPENGL_ES2=1 -DSDL_VIDEO_RENDER_OGL=1 -DSDL_VIDEO_RENDER_OGL_ES2=1 -DSDL_VIDEO_OPENGL_GLX=1 -DSDL_VIDEO_OPENGL_EGL=1 -DSDL_ASSEMBLY_ROUTINES=1 -DSDL_THREAD_PTHREAD_RECURSIVE_MUTEX=1 -DSDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS=1 -DHAVE_GCC_SYNC_LOCK_TEST_AND_SET=1 ) link_libraries(X11 Xext) elseif (CMAKE_SYSTEM_NAME STREQUAL "Windows") file(GLOB TMP ${SDL_SOURCES_DIR}/src/audio/directsound/*.c ${SDL_SOURCES_DIR}/src/audio/disk/*.c ${SDL_SOURCES_DIR}/src/audio/winmm/*.c ${SDL_SOURCES_DIR}/src/joystick/windows/*.c ${SDL_SOURCES_DIR}/src/haptic/windows/*.c ${SDL_SOURCES_DIR}/src/power/windows/*.c ${SDL_SOURCES_DIR}/src/main/windows/*.c ${SDL_SOURCES_DIR}/src/core/windows/*.c ${SDL_SOURCES_DIR}/src/loadso/windows/*.c ${SDL_SOURCES_DIR}/src/render/direct3d/*.c ${SDL_SOURCES_DIR}/src/render/direct3d11/*.c ${SDL_SOURCES_DIR}/src/render/opengl/*.c ${SDL_SOURCES_DIR}/src/render/psp/*.c ${SDL_SOURCES_DIR}/src/render/opengles/*.c ${SDL_SOURCES_DIR}/src/render/opengles2/*.c ${SDL_SOURCES_DIR}/src/render/software/*.c ${SDL_SOURCES_DIR}/src/thread/generic/SDL_syscond.c # Don't include more files from "thread/generic/*.c"! ${SDL_SOURCES_DIR}/src/thread/windows/*.c ${SDL_SOURCES_DIR}/src/timer/windows/*.c ${SDL_SOURCES_DIR}/src/video/windows/*.c ${SDL_SOURCES_DIR}/src/windows/dlopen/*.c ) list(APPEND SDL_SOURCES ${TMP}) # NB: OpenGL ES headers are not available in MinGW-W64 add_definitions( -DSDL_LOADSO_WINDOWS=1 -DSDL_THREAD_WINDOWS=1 -DSDL_TIMER_WINDOWS=1 -DSDL_POWER_WINDOWS=1 -DSDL_VIDEO_OPENGL=1 -DSDL_VIDEO_OPENGL_WGL=1 -DSDL_VIDEO_RENDER_D3D=1 -DSDL_VIDEO_RENDER_OGL=1 -DSDL_VIDEO_DRIVER_WINDOWS=1 ) if (MSVC) add_definitions( -D__FLTUSED__ -DHAVE_LIBC=1 ) else() add_definitions( -DHAVE_GCC_ATOMICS=1 -DSDL_ASSEMBLY_ROUTINES=1 ) endif() link_libraries(imm32 winmm version) elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin") file(GLOB TMP ${SDL_SOURCES_DIR}/src/loadso/dlopen/*.c ${SDL_SOURCES_DIR}/src/render/opengl/*.c ${SDL_SOURCES_DIR}/src/render/opengles2/*.c ${SDL_SOURCES_DIR}/src/render/software/*.c ${SDL_SOURCES_DIR}/src/thread/pthread/*.c ${SDL_SOURCES_DIR}/src/timer/unix/*.c ${SDL_SOURCES_DIR}/src/video/cocoa/*.m ) list(APPEND SDL_SOURCES ${TMP}) add_definitions( -DSDL_LOADSO_DLOPEN=1 -DSDL_THREAD_PTHREAD=1 -DSDL_TIMER_UNIX=1 -DSDL_POWER_DISABLED=1 -DSDL_VIDEO_DRIVER_COCOA=1 -DSDL_VIDEO_OPENGL=1 -DSDL_VIDEO_OPENGL_CGL=1 -DSDL_VIDEO_RENDER_OGL=1 -DSDL_ASSEMBLY_ROUTINES=1 -DSDL_THREAD_PTHREAD_RECURSIVE_MUTEX=1 ) find_library(CARBON_LIBRARY Carbon) find_library(COCOA_LIBRARY Cocoa) find_library(IOKIT_LIBRARY IOKit) find_library(QUARTZ_LIBRARY QuartzCore) link_libraries(${CARBON_LIBRARY} ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${QUARTZ_LIBRARY}) endif() else() pkg_search_module(SDL2 REQUIRED sdl2) include_directories(${SDL2_INCLUDE_DIRS}) link_libraries(${SDL2_LIBRARIES}) endif()