Mercurial > hg > orthanc-stone
view Framework/Volumes/VolumeSceneLayerSource.h @ 1426:1e132fe7090e
fix dynamic linking
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 15 May 2020 13:04:34 +0200 |
parents | 0d6a01ffa1dd |
children | 8635b333fa5b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Scene2D/Scene2D.h" #include "IVolumeSlicer.h" #include <boost/shared_ptr.hpp> namespace OrthancStone { /** This class applies one "volume slicer" to a "3D volume", in order to create one "2D scene layer" that will be set onto the "2D scene". The style of the layer can be fine-tuned using a "layer style configurator". The class only changes the layer if the cutting plane has been modified since the last call to "Update()". */ class VolumeSceneLayerSource : public boost::noncopyable { private: Scene2D& scene_; int layerDepth_; boost::shared_ptr<IVolumeSlicer> slicer_; std::unique_ptr<ILayerStyleConfigurator> configurator_; std::unique_ptr<CoordinateSystem3D> lastPlane_; uint64_t lastRevision_; uint64_t lastConfiguratorRevision_; bool layerInScene_; void ClearLayer(); public: VolumeSceneLayerSource(Scene2D& scene, int layerDepth, const boost::shared_ptr<IVolumeSlicer>& slicer); ~VolumeSceneLayerSource(); const IVolumeSlicer& GetSlicer() const { return *slicer_; } void RemoveConfigurator(); void SetConfigurator(ILayerStyleConfigurator* configurator); bool HasConfigurator() const { return configurator_.get() != NULL; } ILayerStyleConfigurator& GetConfigurator() const; /** Make sure the Scene2D is protected from concurrent accesses before calling this method. If the scene that has been supplied to the ctor is part of an IViewport, you can lock the whole viewport data (including scene) by means of the IViewport::Lock method. */ void Update(const CoordinateSystem3D& plane); }; }