Mercurial > hg > orthanc-stone
view Framework/Widgets/TestCairoWidget.h @ 676:1b47f17863ba am-dev
codegen: using an ordereddict loader instead of sort the keys -> the delcared ordered in the yaml is preserved in the generated code which is more meaningfull than the alphabetical order
author | Alain Mazy <alain@mazy.be> |
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date | Thu, 16 May 2019 09:49:30 +0200 |
parents | 3b4df9925db6 |
children | 4f2416d519b4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "CairoWidget.h" namespace OrthancStone { namespace Samples { class TestCairoWidget : public CairoWidget { private: unsigned int width_; unsigned int height_; float value_; bool animate_; protected: virtual bool RenderCairo(CairoContext& context); virtual void RenderMouseOverCairo(CairoContext& context, int x, int y); public: TestCairoWidget(const std::string& name, bool animate); virtual void SetSize(unsigned int width, unsigned int height); virtual IMouseTracker* CreateMouseTracker(MouseButton button, int x, int y, KeyboardModifiers modifiers, const std::vector<Touch>& touches); virtual void MouseWheel(MouseWheelDirection direction, int x, int y, KeyboardModifiers modifiers); virtual void KeyPressed(KeyboardKeys key, char keyChar, KeyboardModifiers modifiers); virtual bool HasAnimation() const { return animate_; } virtual void DoAnimation(); virtual bool HasRenderMouseOver() { return true; } }; } }