Mercurial > hg > orthanc-stone
view Framework/Scene2D/FloatTextureSceneLayer.h @ 676:1b47f17863ba am-dev
codegen: using an ordereddict loader instead of sort the keys -> the delcared ordered in the yaml is preserved in the generated code which is more meaningfull than the alphabetical order
author | Alain Mazy <alain@mazy.be> |
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date | Thu, 16 May 2019 09:49:30 +0200 |
parents | ea8322566596 |
children | 4ba8892870a2 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "TextureBaseSceneLayer.h" namespace OrthancStone { class FloatTextureSceneLayer : public TextureBaseSceneLayer { private: ImageWindowing windowing_; float customCenter_; float customWidth_; public: // The pixel format must be "Float32" FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture); void SetWindowing(ImageWindowing windowing); void SetCustomWindowing(float customCenter, float customWidth); void GetWindowing(float& targetCenter, float& targetWidth) const; ImageWindowing GetWindowingType() const { return windowing_; } void FitRange(); virtual ISceneLayer* Clone() const; virtual Type GetType() const { return Type_FloatTexture; } }; }