view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 787:1a28fce57ff3

Fixed Visual Studio 2008 build
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 24 May 2019 16:13:50 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
line wrap: on
line source

#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif