view Framework/Scene2D/Internals/FixedPointAligner.h @ 787:1a28fce57ff3

Fixed Visual Studio 2008 build
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 24 May 2019 16:13:50 +0200
parents c0fcb2757b0a
children e42b491f1fb2
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/

#pragma once

#include "../../Scene2DViewport/PointerTypes.h"
#include "../../Scene2D/ScenePoint2D.h"

namespace OrthancStone
{
  namespace Internals
  {
    // During a mouse event that modifies the view of a scene, keeps
    // one point (the pivot) at a fixed position on the canvas
    class FixedPointAligner : public boost::noncopyable
    {
    private:
      ViewportControllerWPtr controllerW_;
      ScenePoint2D           pivot_;
      ScenePoint2D           canvas_;

    public:
      FixedPointAligner(ViewportControllerWPtr controllerW,
                        const ScenePoint2D& p);

      void Apply();
    };
  }
}