Mercurial > hg > orthanc-stone
view Framework/Radiography/RadiographyLayerRotateTracker.h @ 697:14557e550920
BasicFetchingStrategy
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Sun, 19 May 2019 13:21:22 +0200 |
parents | 3b4df9925db6 |
children | 4f2416d519b4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Toolbox/UndoRedoStack.h" #include "../Toolbox/ViewportGeometry.h" #include "../Widgets/IWorldSceneMouseTracker.h" #include "RadiographyScene.h" namespace OrthancStone { class RadiographyLayerRotateTracker : public IWorldSceneMouseTracker { private: class UndoRedoCommand; UndoRedoStack& undoRedoStack_; RadiographyScene::LayerAccessor accessor_; double centerX_; double centerY_; double originalAngle_; double clickAngle_; bool roundAngles_; bool ComputeAngle(double& angle /* out */, double sceneX, double sceneY) const; public: RadiographyLayerRotateTracker(UndoRedoStack& undoRedoStack, RadiographyScene& scene, const ViewportGeometry& view, size_t layer, double x, double y, bool roundAngles); virtual bool HasRender() const { return false; } virtual void Render(CairoContext& context, double zoom); virtual void MouseUp(); virtual void MouseMove(int displayX, int displayY, double sceneX, double sceneY, const std::vector<Touch>& displayTouches, const std::vector<Touch>& sceneTouches); }; }