view Framework/Scene2D/Internals/OpenGLShaderVersionDirective.h @ 959:13e078adfb94 toa2019082301

Better error log in fetch failure callback + timeout 600sec in OrthancRestApiCommand + guard against dead controller access in PanSceneTracker + relaxed DicomStructureSet AddReferenceSlice method to accept extraneous adds of the same slice (while trying to understand how it happens in the first place)
author Benjamin Golinvaux <bgo@osimis.io>
date Fri, 23 Aug 2019 14:16:45 +0200
parents 4eccf698e52f
children 828a9b4ee1b7
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#pragma once

#if ORTHANC_ENABLE_WASM == 1
// https://emscripten.org/docs/optimizing/Optimizing-WebGL.html
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "precision mediump float;\n"
#else
#  define ORTHANC_STONE_OPENGL_SHADER_VERSION_DIRECTIVE "#version 110\n"
#endif