Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/CompositorHelper.h @ 879:12b591d5d63c am-dev
some Qt integration (wip)
author | Alain Mazy <alain@mazy.be> |
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date | Fri, 05 Jul 2019 14:52:43 +0200 |
parents | 266e2b0b9abc |
children | 80829436ce0c 6e888cf6a48b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Scene2D.h" #include <boost/noncopyable.hpp> #include <map> namespace OrthancStone { namespace Internals { class CompositorHelper : protected Scene2D::IVisitor { public: class ILayerRenderer : public boost::noncopyable { public: virtual ~ILayerRenderer() { } virtual void Render(const AffineTransform2D& transform) = 0; // "Update()" is only called if the type of the layer has not changed virtual void Update(const ISceneLayer& layer) = 0; }; class IRendererFactory : public boost::noncopyable { public: virtual ~IRendererFactory() { } virtual ILayerRenderer* Create(const ISceneLayer& layer) = 0; }; private: class Item; typedef std::map<int, Item*> Content; const Scene2D& scene_; IRendererFactory& factory_; Content content_; AffineTransform2D sceneTransform_; protected: virtual void Visit(const ISceneLayer& layer, uint64_t layerIdentifier, int depth); public: CompositorHelper(const Scene2D& scene, IRendererFactory& factory) : scene_(scene), factory_(factory) { } ~CompositorHelper(); void Refresh(unsigned int canvasWidth, unsigned int canvasHeight); }; } }