view Framework/OpenGL/IOpenGLContext.h @ 947:1091b2adeb5a toa2019081001

Fixed animation frame stopping when returning false + big work on the OpenGL objects to make them lost context-safe + debug code to forcefully tag a context as lost + debug macros
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 10 Aug 2019 13:07:31 +0200
parents b4de8272e8fb
children a7351ad54960
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include <boost/noncopyable.hpp>

namespace OrthancStone
{
  namespace OpenGL
  {
    class IOpenGLContext : public boost::noncopyable
    {
    public:
      virtual ~IOpenGLContext()
      {
      }

      virtual bool IsContextLost() const = 0;

      virtual void MakeCurrent() = 0;

      virtual void SwapBuffer() = 0;

      virtual unsigned int GetCanvasWidth() const = 0;

      virtual unsigned int GetCanvasHeight() const = 0;

      virtual void* DebugGetInternalContext() const = 0;

      // This is for manual context loss (debug purposes)
      virtual void SetLostContext() = 0;
      virtual void RestoreLostContext() = 0;

    };
  }
}