Mercurial > hg > orthanc-stone
view Framework/Radiography/RadiographyWindowingTracker.h @ 547:0f43e479b49c ct-pet-dose-struct
Removed old rtstruct demo (correct one on its way) + Many warning fixes (mostly 64-bit ?) + reformat + small fixes + indent (breaking long lines)
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Tue, 02 Apr 2019 11:54:28 +0200 |
parents | 3b4df9925db6 |
children | 4f2416d519b4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "../Toolbox/UndoRedoStack.h" #include "../Widgets/IWorldSceneMouseTracker.h" #include "RadiographyScene.h" namespace OrthancStone { class RadiographyWindowingTracker : public IWorldSceneMouseTracker { public: enum Action { Action_IncreaseWidth, Action_DecreaseWidth, Action_IncreaseCenter, Action_DecreaseCenter }; private: class UndoRedoCommand; UndoRedoStack& undoRedoStack_; RadiographyScene& scene_; int clickX_; int clickY_; Action leftAction_; Action rightAction_; Action upAction_; Action downAction_; float strength_; float sourceCenter_; float sourceWidth_; static void ComputeAxisEffect(int& deltaCenter, int& deltaWidth, int delta, Action actionNegative, Action actionPositive); public: RadiographyWindowingTracker(UndoRedoStack& undoRedoStack, RadiographyScene& scene, int x, int y, Action leftAction, Action rightAction, Action upAction, Action downAction); virtual bool HasRender() const { return false; } virtual void Render(CairoContext& context, double zoom); virtual void MouseUp(); virtual void MouseMove(int displayX, int displayY, double sceneX, double sceneY, const std::vector<Touch>& displayTouches, const std::vector<Touch>& sceneTouches); }; }