view Framework/Radiography/RadiographySceneCommand.cpp @ 547:0f43e479b49c ct-pet-dose-struct

Removed old rtstruct demo (correct one on its way) + Many warning fixes (mostly 64-bit ?) + reformat + small fixes + indent (breaking long lines)
author Benjamin Golinvaux <bgo@osimis.io>
date Tue, 02 Apr 2019 11:54:28 +0200
parents b70e9be013e4
children 2d8ab34c8c91
line wrap: on
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "RadiographySceneCommand.h"


namespace OrthancStone
{
  RadiographySceneCommand::RadiographySceneCommand(RadiographyScene& scene,
                                                   size_t layer) :
    scene_(scene),
    layer_(layer)
  {
  }

  
  RadiographySceneCommand::RadiographySceneCommand(const RadiographyScene::LayerAccessor& accessor) :
    scene_(accessor.GetScene()),
    layer_(accessor.GetIndex())
  {
  }

  
  void RadiographySceneCommand::Undo() const
  {
    RadiographyScene::LayerAccessor accessor(scene_, layer_);

    if (accessor.IsValid())
    {
      UndoInternal(accessor.GetLayer());
    }
  }

  
  void RadiographySceneCommand::Redo() const
  {
    RadiographyScene::LayerAccessor accessor(scene_, layer_);

    if (accessor.IsValid())
    {
      RedoInternal(accessor.GetLayer());
    }
  }
}