Mercurial > hg > orthanc-stone
view Framework/Viewport/SdlViewport.h @ 893:0c5201499af8
Fixes to TrackerSampleApp following IViewport refactoring (FusionMprSdl not working yet)
Removal of the useless scene_ inside ViewportController
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 15 Jul 2019 12:48:19 +0200 |
parents | 0aff28f15ea2 |
children | 88bf49aebc13 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #if !defined(ORTHANC_ENABLE_SDL) # error Macro ORTHANC_ENABLE_SDL must be defined #endif #if ORTHANC_ENABLE_SDL != 1 # error SDL must be enabled to use this file #endif #if !defined(ORTHANC_ENABLE_OPENGL) # error The macro ORTHANC_ENABLE_OPENGL must be defined #endif #if ORTHANC_ENABLE_OPENGL != 1 # error Support for OpenGL is disabled #endif #include "../../Applications/Sdl/SdlOpenGLContext.h" #include "../Scene2D/OpenGLCompositor.h" #include "ViewportBase.h" namespace OrthancStone { class SdlViewport : public ViewportBase { private: SdlOpenGLContext context_; OpenGLCompositor compositor_; public: SdlViewport(const char* title, unsigned int width, unsigned int height, bool allowDpiScaling = true); SdlViewport(const char* title, unsigned int width, unsigned int height, boost::shared_ptr<Scene2D>& scene, bool allowDpiScaling = true); virtual void Refresh() { compositor_.Refresh(); } virtual unsigned int GetCanvasWidth() const { return compositor_.GetCanvasWidth(); } virtual unsigned int GetCanvasHeight() const { return compositor_.GetCanvasHeight(); } OpenGLCompositor& GetCompositor() { return compositor_; } SdlOpenGLContext& GetContext() { return context_; } }; }