Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Platforms/WebAssembly/WebAssemblyOpenGLContext.h @ 2163:0a2b450cec3a
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author | Alain Mazy <am@orthanc.team> |
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date | Thu, 03 Oct 2024 14:23:14 +0200 |
parents | 16c01cc201e7 |
children | 2e050ec85379 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2023 Osimis S.A., Belgium * Copyright (C) 2021-2024 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #pragma once #if !defined(ORTHANC_ENABLE_WASM) # error Macro ORTHANC_ENABLE_WASM must be defined #endif #if ORTHANC_ENABLE_WASM != 1 # error This file can only be used if targeting WebAssembly #endif #if !defined(ORTHANC_ENABLE_OPENGL) # error The macro ORTHANC_ENABLE_OPENGL must be defined #endif #if ORTHANC_ENABLE_OPENGL != 1 # error Support for OpenGL is disabled #endif #include "../../OpenGL/IOpenGLContext.h" #include <Compatibility.h> // For ORTHANC_OVERRIDE #include <boost/shared_ptr.hpp> namespace OrthancStone { namespace OpenGL { class WebAssemblyOpenGLContext : public OpenGL::IOpenGLContext { private: class PImpl; boost::shared_ptr<PImpl> pimpl_; public: explicit WebAssemblyOpenGLContext(const std::string& canvasSelector); virtual bool IsContextLost() ORTHANC_OVERRIDE; virtual void MakeCurrent() ORTHANC_OVERRIDE; virtual void SwapBuffer() ORTHANC_OVERRIDE; /** Returns true if the underlying context has been successfully recreated */ //bool TryRecreate(); const std::string& GetCanvasSelector() const; /** * This is for manual context loss (debug purposes) **/ void* DebugGetInternalContext() const; void SetLostContext(); }; } }