view Framework/Scene2D/GrayscaleStyleConfigurator.cpp @ 835:0965b665c653

windowing and linear interpolation in GrayscaleStyleConfigurator
author Sebastien Jodogne <s.jodogne@gmail.com>
date Fri, 31 May 2019 16:30:32 +0200
parents aead999345e0
children e62e7361fd60
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "GrayscaleStyleConfigurator.h"

#include "FloatTextureSceneLayer.h"

#include <Core/OrthancException.h>

namespace OrthancStone
{
  void GrayscaleStyleConfigurator::SetLinearInterpolation(bool enabled)
  {
    linearInterpolation_ = enabled;
    revision_++;
  }

  TextureBaseSceneLayer* GrayscaleStyleConfigurator::CreateTextureFromImage(
    const Orthanc::ImageAccessor& image) const
  {
    throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
  }

  TextureBaseSceneLayer* GrayscaleStyleConfigurator::CreateTextureFromDicom(
    const Orthanc::ImageAccessor& frame,
    const DicomInstanceParameters& parameters) const
  {
    std::auto_ptr<TextureBaseSceneLayer> layer(parameters.CreateTexture(frame));

    if (layer.get() == NULL ||
        layer->GetTexture().GetFormat() != Orthanc::PixelFormat_Float32)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_IncompatibleImageFormat);
    }
    else
    {
      return layer.release();
    }
  }


  void GrayscaleStyleConfigurator::ApplyStyle(ISceneLayer& layer) const
  {
    FloatTextureSceneLayer& l = dynamic_cast<FloatTextureSceneLayer&>(layer);
    
    l.SetLinearInterpolation(linearInterpolation_);

    if (hasWindowing_)
    {
      l.SetWindowing(windowing_);
    }
  }
}