Mercurial > hg > orthanc-stone
view Deprecated/Applications/Generic/GuiAdapter.cpp @ 1411:08fd094f9582
Merge
author | Benjamin Golinvaux <bgo@osimis.io> |
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date | Mon, 04 May 2020 13:34:46 +0200 |
parents | b2b0fc4a5596 |
children | d0a3de66bb42 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2020 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "GuiAdapter.h" #if ORTHANC_ENABLE_OPENGL == 1 # include "../../../Framework/OpenGL/OpenGLIncludes.h" #endif #if ORTHANC_ENABLE_SDL == 1 # include <SDL_video.h> # include <SDL_render.h> # include <SDL.h> #endif #if ORTHANC_ENABLE_THREADS == 1 # include "../../../Framework/Deprecated/Messages/LockingEmitter.h" #endif #include <Core/Compatibility.h> namespace OrthancStone { std::ostream& operator<<( std::ostream& os, const GuiAdapterKeyboardEvent& event) { os << "sym: " << event.sym << " (" << (int)(event.sym[0]) << ") ctrl: " << event.ctrlKey << ", " << "shift: " << event.shiftKey << ", " << "alt: " << event.altKey; return os; } std::ostream& operator<<( std::ostream& os, const GuiAdapterMouseEvent& event) { os << "targetX: " << event.targetX << " targetY: " << event.targetY << " button: " << event.button << "ctrlKey: " << event.ctrlKey << "shiftKey: " << event.shiftKey << "altKey: " << event.altKey; return os; } #if ORTHANC_ENABLE_WASM == 1 void GuiAdapter::Run(GuiAdapterRunFunc /*func*/, void* /*cookie*/) { } void ConvertFromPlatform( GuiAdapterUiEvent& dest, int eventType, const EmscriptenUiEvent& src) { // no data for now } void ConvertFromPlatform( GuiAdapterMouseEvent& dest, int eventType, const EmscriptenMouseEvent& src) { memset(&dest, 0, sizeof(GuiAdapterMouseEvent)); switch (eventType) { case EMSCRIPTEN_EVENT_CLICK: LOG(ERROR) << "Emscripten EMSCRIPTEN_EVENT_CLICK is not supported"; ORTHANC_ASSERT(false, "Not supported"); break; case EMSCRIPTEN_EVENT_MOUSEDOWN: dest.type = GUIADAPTER_EVENT_MOUSEDOWN; break; case EMSCRIPTEN_EVENT_DBLCLICK: dest.type = GUIADAPTER_EVENT_MOUSEDBLCLICK; break; case EMSCRIPTEN_EVENT_MOUSEMOVE: dest.type = GUIADAPTER_EVENT_MOUSEMOVE; break; case EMSCRIPTEN_EVENT_MOUSEUP: dest.type = GUIADAPTER_EVENT_MOUSEUP; break; case EMSCRIPTEN_EVENT_WHEEL: dest.type = GUIADAPTER_EVENT_WHEEL; break; default: LOG(ERROR) << "Emscripten event: " << eventType << " is not supported"; ORTHANC_ASSERT(false, "Not supported"); } //dest.timestamp = src.timestamp; //dest.screenX = src.screenX; //dest.screenY = src.screenY; //dest.clientX = src.clientX; //dest.clientY = src.clientY; dest.ctrlKey = src.ctrlKey; dest.shiftKey = src.shiftKey; dest.altKey = src.altKey; //dest.metaKey = src.metaKey; dest.button = src.button; //dest.buttons = src.buttons; //dest.movementX = src.movementX; //dest.movementY = src.movementY; dest.targetX = src.targetX; dest.targetY = src.targetY; //dest.canvasX = src.canvasX; //dest.canvasY = src.canvasY; //dest.padding = src.padding; } void ConvertFromPlatform( GuiAdapterWheelEvent& dest, int eventType, const EmscriptenWheelEvent& src) { ConvertFromPlatform(dest.mouse, eventType, src.mouse); dest.deltaX = src.deltaX; dest.deltaY = src.deltaY; switch (src.deltaMode) { case DOM_DELTA_PIXEL: dest.deltaMode = GUIADAPTER_DELTA_PIXEL; break; case DOM_DELTA_LINE: dest.deltaMode = GUIADAPTER_DELTA_LINE; break; case DOM_DELTA_PAGE: dest.deltaMode = GUIADAPTER_DELTA_PAGE; break; default: ORTHANC_ASSERT(false, "Unknown deltaMode: " << src.deltaMode << " in wheel event..."); } dest.deltaMode = src.deltaMode; } void ConvertFromPlatform(GuiAdapterKeyboardEvent& dest, const EmscriptenKeyboardEvent& src) { dest.sym[0] = src.key[0]; dest.sym[1] = 0; dest.ctrlKey = src.ctrlKey; dest.shiftKey = src.shiftKey; dest.altKey = src.altKey; } template<typename GenericFunc> struct FuncAdapterPayload { std::string canvasCssSelector; void* userData; GenericFunc callback; }; template<typename GenericFunc, typename GuiAdapterEvent, typename EmscriptenEvent> EM_BOOL OnEventAdapterFunc( int eventType, const EmscriptenEvent* emEvent, void* userData) { // userData is OnMouseWheelFuncAdapterPayload FuncAdapterPayload<GenericFunc>* payload = reinterpret_cast<FuncAdapterPayload<GenericFunc>*>(userData); // LOG(INFO) << "OnEventAdapterFunc"; // LOG(INFO) << "------------------"; // LOG(INFO) << "eventType: " << eventType << " wheelEvent: " << // (int)wheelEvent << " userData: " << userData << // " payload->userData: " << payload->userData; GuiAdapterEvent guiEvent; ConvertFromPlatform(guiEvent, eventType, *emEvent); bool ret = (*(payload->callback))(payload->canvasCssSelector, &guiEvent, payload->userData); return static_cast<EM_BOOL>(ret); } template<typename GenericFunc, typename GuiAdapterEvent, typename EmscriptenEvent> EM_BOOL OnEventAdapterFunc2( int /*eventType*/, const EmscriptenEvent* wheelEvent, void* userData) { // userData is OnMouseWheelFuncAdapterPayload FuncAdapterPayload<GenericFunc>* payload = reinterpret_cast<FuncAdapterPayload<GenericFunc>*>(userData); GuiAdapterEvent guiEvent; ConvertFromPlatform(guiEvent, *wheelEvent); bool ret = (*(payload->callback))(payload->canvasCssSelector, &guiEvent, payload->userData); return static_cast<EM_BOOL>(ret); } template<typename GenericFunc> EM_BOOL OnEventAdapterFunc3( double time, void* userData) { // userData is OnMouseWheelFuncAdapterPayload FuncAdapterPayload<GenericFunc>* payload = reinterpret_cast<FuncAdapterPayload<GenericFunc>*>(userData); //std::unique_ptr< FuncAdapterPayload<GenericFunc> > deleter(payload); bool ret = (*(payload->callback))(time, payload->userData); return static_cast<EM_BOOL>(ret); } /* Explanation =========== - in "older" Emscripten, where DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR doesn't exist or is set to 0, the following strings need to be used to register events: - for canvas, the canvas DOM id. In case of <canvas id="mycanvas1" width='640' ...></canvas>", the string needs to be "mycanvas" - for the window (for key events), the string needs to be "#window" - in newer Emscripten where DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR==1 (or maybe is not there anymore, in the future as of 2020-04-20) - for canvas, the canvas DOM id. In case of <canvas id="mycanvas1" width='640' ...></canvas>", the string needs to be "#mycanvas" (notice the "number sign", aka "hash", NOT AKA "sharp", as can be read on https://en.wikipedia.org/wiki/Number_sign) - for the window (for key events), the string needs to be EMSCRIPTEN_EVENT_TARGET_WINDOW. I do not mean "EMSCRIPTEN_EVENT_TARGET_WINDOW", but the #define EMSCRIPTEN_EVENT_TARGET_WINDOW ((const char*)2) that can be found in emscripten/html5.h The code below converts the input canvasId (as in the old emscripten) to the emscripten-compliant one, with the following compile condition : #if DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR == 1 If the DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR build parameter disappears, you might want to refactor this code or continue to pass the DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR compile macro (which is different from the CMake variable) What we are doing below: - in older Emscripten, the registration functions will receive "mycanvas" and "#window" and the callbacks will receive the same std::string in their payload ("mycanvas" and "#window") - in newer Emscripten, the registration functions will receive "#mycanvas" and EMSCRIPTEN_EVENT_TARGET_WINDOW, but the callbacks will receive "#mycanvas" and "#window" (since it is not possible to store the EMSCRIPTEN_EVENT_TARGET_WINDOW magic value in an std::string, while we still want the callback to be able to change its behavior according to the target element. */ void convertElementTarget(const char*& outCanvasCssSelectorSz, std::string& outCanvasCssSelector, const std::string& canvasId) { // only "#window" can start with a # if (canvasId[0] == '#') { ORTHANC_ASSERT(canvasId == "#window"); } #if DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR == 1 if (canvasId == "#window") { // we store this in the payload so that the callback can outCanvasCssSelector = "#window"; outCanvasCssSelectorSz = EMSCRIPTEN_EVENT_TARGET_WINDOW; } else { outCanvasCssSelector = "#" + canvasId; outCanvasCssSelectorSz = outCanvasCssSelector.c_str(); } #else if (canvasId == "#window") { // we store this in the payload so that the callback can outCanvasCssSelector = "#window"; outCanvasCssSelectorSz = outCanvasCssSelector.c_str();; } else { outCanvasCssSelector = canvasId; outCanvasCssSelectorSz = outCanvasCssSelector.c_str();; } #endif } // resize: (const char* target, void* userData, EM_BOOL useCapture, em_ui_callback_func callback) template< typename GenericFunc, typename GuiAdapterEvent, typename EmscriptenEvent, typename EmscriptenSetCallbackFunc> static void SetCallback( EmscriptenSetCallbackFunc emFunc, std::string canvasId, void* userData, bool capture, GenericFunc func) { std::string canvasCssSelector; const char* canvasCssSelectorSz = NULL; convertElementTarget(canvasCssSelectorSz, canvasCssSelector, canvasId); // TODO: write RemoveCallback with an int id that gets returned from here // create userdata payload std::unique_ptr<FuncAdapterPayload<GenericFunc> > payload(new FuncAdapterPayload<GenericFunc>()); payload->canvasCssSelector = canvasCssSelector; payload->callback = func; payload->userData = userData; void* userDataRaw = reinterpret_cast<void*>(payload.release()); // call the registration function (*emFunc)( canvasCssSelectorSz, userDataRaw, static_cast<EM_BOOL>(capture), &OnEventAdapterFunc<GenericFunc, GuiAdapterEvent, EmscriptenEvent>, EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD); } template< typename GenericFunc, typename GuiAdapterEvent, typename EmscriptenEvent, typename EmscriptenSetCallbackFunc> static void SetCallback2( EmscriptenSetCallbackFunc emFunc, std::string canvasId, void* userData, bool capture, GenericFunc func) { std::string canvasCssSelector; const char* canvasCssSelectorSz = NULL; convertElementTarget(canvasCssSelectorSz, canvasCssSelector, canvasId); // TODO: write RemoveCallback with an int id that gets returned from here // create userdata payload std::unique_ptr<FuncAdapterPayload<GenericFunc> > payload(new FuncAdapterPayload<GenericFunc>()); payload->canvasCssSelector = canvasCssSelector; payload->callback = func; payload->userData = userData; void* userDataRaw = reinterpret_cast<void*>(payload.release()); // call the registration function (*emFunc)( canvasCssSelectorSz, userDataRaw, static_cast<EM_BOOL>(capture), &OnEventAdapterFunc2<GenericFunc, GuiAdapterEvent, EmscriptenEvent>, EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD); } template< typename GenericFunc, typename EmscriptenSetCallbackFunc> static void SetAnimationFrameCallback( EmscriptenSetCallbackFunc emFunc, void* userData, GenericFunc func) { std::unique_ptr<FuncAdapterPayload<GenericFunc> > payload( new FuncAdapterPayload<GenericFunc>() ); payload->canvasCssSelector = "UNDEFINED"; payload->callback = func; payload->userData = userData; void* userDataRaw = reinterpret_cast<void*>(payload.release()); (*emFunc)( &OnEventAdapterFunc3<GenericFunc>, userDataRaw); } void GuiAdapter::SetWheelCallback( std::string canvasId, void* userData, bool capture, OnMouseWheelFunc func) { SetCallback<OnMouseWheelFunc, GuiAdapterWheelEvent, EmscriptenWheelEvent>( &emscripten_set_wheel_callback_on_thread, canvasId, userData, capture, func); } void GuiAdapter::SetMouseDblClickCallback( std::string canvasId, void* userData, bool capture, OnMouseEventFunc func) { SetCallback<OnMouseEventFunc, GuiAdapterMouseEvent, EmscriptenMouseEvent>( &emscripten_set_dblclick_callback_on_thread, canvasId, userData, capture, func); } void GuiAdapter::SetMouseDownCallback( std::string canvasId, void* userData, bool capture, OnMouseEventFunc func) { SetCallback<OnMouseEventFunc, GuiAdapterMouseEvent, EmscriptenMouseEvent>( &emscripten_set_mousedown_callback_on_thread, canvasId, userData, capture, func); } void GuiAdapter::SetMouseMoveCallback( std::string canvasId, void* userData, bool capture, OnMouseEventFunc func) { // LOG(INFO) << "SetMouseMoveCallback -- " << "supplied userData: " << // userData; SetCallback<OnMouseEventFunc, GuiAdapterMouseEvent, EmscriptenMouseEvent>( &emscripten_set_mousemove_callback_on_thread, canvasId, userData, capture, func); } void GuiAdapter::SetMouseUpCallback( std::string canvasId, void* userData, bool capture, OnMouseEventFunc func) { SetCallback<OnMouseEventFunc, GuiAdapterMouseEvent, EmscriptenMouseEvent>( &emscripten_set_mouseup_callback_on_thread, canvasId, userData, capture, func); } void GuiAdapter::SetKeyDownCallback( std::string canvasId, void* userData, bool capture, OnKeyDownFunc func) { SetCallback2<OnKeyDownFunc, GuiAdapterKeyboardEvent, EmscriptenKeyboardEvent>( &emscripten_set_keydown_callback_on_thread, canvasId, userData, capture, func); } void GuiAdapter::SetKeyUpCallback( std::string canvasId, void* userData, bool capture, OnKeyUpFunc func) { SetCallback2<OnKeyUpFunc, GuiAdapterKeyboardEvent, EmscriptenKeyboardEvent>( &emscripten_set_keyup_callback_on_thread, canvasId, userData, capture, func); } #if 0 // useless under Wasm where canvas resize is handled automatically void GuiAdapter::SetResizeCallback( std::string canvasId, void* userData, bool capture, OnWindowResizeFunc func) { SetCallback<OnWindowResizeFunc, GuiAdapterUiEvent, EmscriptenUiEvent>( &emscripten_set_resize_callback_on_thread, canvasId, userData, capture, func); } #endif void GuiAdapter::RequestAnimationFrame( OnAnimationFrameFunc func, void* userData) { SetAnimationFrameCallback<OnAnimationFrameFunc>( &emscripten_request_animation_frame_loop, userData, func); } #if 0 void GuiAdapter::SetKeyDownCallback( std::string canvasId, void* userData, bool capture, OnKeyDownFunc func) { emscripten_set_keydown_callback(canvasId.c_str(), userData, static_cast<EM_BOOL>(capture), func); } void GuiAdapter::SetKeyUpCallback( std::string canvasId, void* userData, bool capture, OnKeyUpFunc func) { emscripten_set_keyup_callback(canvasId.c_str(), userData, static_cast<EM_BOOL>(capture), func); } // handled from within WebAssemblyViewport //void GuiAdapter::SetResizeCallback(std::string canvasId, void* userData, bool capture, OnWindowResizeFunc func) //{ // emscripten_set_resize_callback(canvasId.c_str(), userData, static_cast<EM_BOOL>(capture), func); //} void GuiAdapter::RequestAnimationFrame(OnAnimationFrameFunc func, void* userData) { emscripten_request_animation_frame_loop(func, userData); } #endif #else // SDL ONLY void ConvertFromPlatform(GuiAdapterMouseEvent& dest, bool ctrlPressed, bool shiftPressed, bool altPressed, const SDL_Event& source) { memset(&dest, 0, sizeof(GuiAdapterMouseEvent)); switch (source.type) { case SDL_MOUSEBUTTONDOWN: if (source.button.clicks == 1) { dest.type = GUIADAPTER_EVENT_MOUSEDOWN; } else if (source.button.clicks == 2) { dest.type = GUIADAPTER_EVENT_MOUSEDBLCLICK; } else { dest.type = GUIADAPTER_EVENT_MOUSEDBLCLICK; LOG(WARNING) << "Multiple-click ignored."; } break; case SDL_MOUSEMOTION: dest.type = GUIADAPTER_EVENT_MOUSEMOVE; break; case SDL_MOUSEBUTTONUP: dest.type = GUIADAPTER_EVENT_MOUSEUP; break; case SDL_MOUSEWHEEL: dest.type = GUIADAPTER_EVENT_WHEEL; break; default: LOG(ERROR) << "SDL event: " << source.type << " is not supported"; ORTHANC_ASSERT(false, "Not supported"); } //dest.timestamp = src.timestamp; //dest.screenX = src.screenX; //dest.screenY = src.screenY; //dest.clientX = src.clientX; //dest.clientY = src.clientY; dest.ctrlKey = ctrlPressed; dest.shiftKey = shiftPressed; dest.altKey = altPressed; //dest.metaKey = src.metaKey; switch (source.button.button) { case SDL_BUTTON_MIDDLE: dest.button =GUIADAPTER_MOUSEBUTTON_MIDDLE; break; case SDL_BUTTON_RIGHT: dest.button = GUIADAPTER_MOUSEBUTTON_RIGHT; break; case SDL_BUTTON_LEFT: dest.button = GUIADAPTER_MOUSEBUTTON_LEFT; break; default: break; } //dest.buttons = src.buttons; //dest.movementX = src.movementX; //dest.movementY = src.movementY; dest.targetX = source.button.x; dest.targetY = source.button.y; //dest.canvasX = src.canvasX; //dest.canvasY = src.canvasY; //dest.padding = src.padding; } void ConvertFromPlatform( GuiAdapterWheelEvent& dest, bool ctrlPressed, bool shiftPressed, bool altPressed, const SDL_Event& source) { ConvertFromPlatform(dest.mouse, ctrlPressed, shiftPressed, altPressed, source); dest.deltaX = source.wheel.x; dest.deltaY = source.wheel.y; } void ConvertFromPlatform(GuiAdapterKeyboardEvent& dest, const SDL_Event& src) { memset(&dest, 0, sizeof(GuiAdapterMouseEvent)); switch (src.type) { case SDL_KEYDOWN: dest.type = GUIADAPTER_EVENT_KEYDOWN; break; case SDL_KEYUP: dest.type = GUIADAPTER_EVENT_KEYUP; break; default: LOG(ERROR) << "SDL event: " << src.type << " is not supported"; ORTHANC_ASSERT(false, "Not supported"); } dest.sym[0] = src.key.keysym.sym; dest.sym[1] = 0; if (src.key.keysym.mod & KMOD_CTRL) dest.ctrlKey = true; else dest.ctrlKey = false; if (src.key.keysym.mod & KMOD_SHIFT) dest.shiftKey = true; else dest.shiftKey = false; if (src.key.keysym.mod & KMOD_ALT) dest.altKey = true; else dest.altKey = false; } // SDL ONLY void GuiAdapter::SetSdlResizeCallback( std::string canvasId, void* userData, bool capture, OnSdlWindowResizeFunc func) { resizeHandlers_.push_back(EventHandlerData<OnSdlWindowResizeFunc>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::SetMouseDownCallback( std::string canvasId, void* userData, bool capture, OnMouseEventFunc func) { mouseDownHandlers_.push_back(EventHandlerData<OnMouseEventFunc>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::SetMouseDblClickCallback( std::string canvasId, void* userData, bool capture, OnMouseEventFunc func) { mouseDblCickHandlers_.push_back(EventHandlerData<OnMouseEventFunc>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::SetMouseMoveCallback( std::string canvasId, void* userData, bool capture, OnMouseEventFunc func) { mouseMoveHandlers_.push_back(EventHandlerData<OnMouseEventFunc>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::SetMouseUpCallback( std::string canvasId, void* userData, bool capture, OnMouseEventFunc func) { mouseUpHandlers_.push_back(EventHandlerData<OnMouseEventFunc>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::SetWheelCallback( std::string canvasId, void* userData, bool capture, OnMouseWheelFunc func) { mouseWheelHandlers_.push_back(EventHandlerData<OnMouseWheelFunc>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::SetKeyDownCallback( std::string canvasId, void* userData, bool capture, OnKeyDownFunc func) { keyDownHandlers_.push_back(EventHandlerData<OnKeyDownFunc>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::SetKeyUpCallback( std::string canvasId, void* userData, bool capture, OnKeyUpFunc func) { keyUpHandlers_.push_back(EventHandlerData<OnKeyUpFunc>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::SetGenericSdlEventCallback( std::string canvasId, void* userData, bool capture, OnSdlEventCallback func) { sdlEventHandlers_.push_back(EventHandlerData<OnSdlEventCallback>(canvasId, func, userData)); } // SDL ONLY void GuiAdapter::OnAnimationFrame() { std::vector<size_t> disabledAnimationHandlers; for (size_t i = 0; i < animationFrameHandlers_.size(); i++) { // TODO: fix time bool goOn = (*(animationFrameHandlers_[i].first))(0, animationFrameHandlers_[i].second); // If the function returns false, we need to emulate what happens in Web // and remove the function from the handlers... if (!goOn) disabledAnimationHandlers.push_back(i); } for (size_t i = 0; i < disabledAnimationHandlers.size(); i++) { ORTHANC_ASSERT(animationFrameHandlers_.begin() + disabledAnimationHandlers[i] < animationFrameHandlers_.end()); animationFrameHandlers_.erase(animationFrameHandlers_.begin() + disabledAnimationHandlers[i]); } } // SDL ONLY void GuiAdapter::OnResize(unsigned int width, unsigned int height) { for (size_t i = 0; i < resizeHandlers_.size(); i++) { (*(resizeHandlers_[i].func))( resizeHandlers_[i].canvasName, NULL, width, height, resizeHandlers_[i].userData); } } void GuiAdapter::OnSdlGenericEvent(const SDL_Event& sdlEvent) { // Events related to a window are only sent to the related canvas // User events are sent to everyone (we can't filter them here) /* SDL_WindowEvent SDL_WINDOWEVENT SDL_KeyboardEvent SDL_KEYDOWN SDL_KEYUP SDL_TextEditingEvent SDL_TEXTEDITING SDL_TextInputEvent SDL_TEXTINPUT SDL_MouseMotionEvent SDL_MOUSEMOTION SDL_MouseButtonEvent SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONUP SDL_MouseWheelEvent SDL_MOUSEWHEEL SDL_UserEvent SDL_USEREVENT through ::SDL_LASTEVENT-1 */ // if this string is left empty, it means the message will be sent to // all widgets. // otherwise, it contains the originating message window title std::string windowTitle; uint32_t windowId = 0; if (sdlEvent.type == SDL_WINDOWEVENT) windowId = sdlEvent.window.windowID; else if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) windowId = sdlEvent.key.windowID; else if (sdlEvent.type == SDL_TEXTEDITING) windowId = sdlEvent.edit.windowID; else if (sdlEvent.type == SDL_TEXTINPUT) windowId = sdlEvent.text.windowID; else if (sdlEvent.type == SDL_MOUSEMOTION) windowId = sdlEvent.motion.windowID; else if (sdlEvent.type == SDL_MOUSEBUTTONDOWN || sdlEvent.type == SDL_MOUSEBUTTONUP) windowId = sdlEvent.button.windowID; else if (sdlEvent.type == SDL_MOUSEWHEEL) windowId = sdlEvent.wheel.windowID; else if (sdlEvent.type >= SDL_USEREVENT && sdlEvent.type <= (SDL_LASTEVENT-1)) windowId = sdlEvent.user.windowID; if (windowId != 0) { SDL_Window* sdlWindow = SDL_GetWindowFromID(windowId); ORTHANC_ASSERT(sdlWindow != NULL, "Window ID \"" << windowId << "\" is not a valid SDL window ID!"); const char* windowTitleSz = SDL_GetWindowTitle(sdlWindow); ORTHANC_ASSERT(windowTitleSz != NULL, "Window ID \"" << windowId << "\" has a NULL window title!"); windowTitle = windowTitleSz; ORTHANC_ASSERT(windowTitle != "", "Window ID \"" << windowId << "\" has an empty window title!"); } for (size_t i = 0; i < sdlEventHandlers_.size(); i++) { // normally, the handlers return a bool indicating whether they // have handled the event or not, but we don't really care about this std::string& canvasName = sdlEventHandlers_[i].canvasName; bool sendEvent = true; if (windowTitle != "" && (canvasName != windowTitle)) sendEvent = false; if (sendEvent) { OnSdlEventCallback func = sdlEventHandlers_[i].func; (*func)(canvasName, sdlEvent, sdlEventHandlers_[i].userData); } } } // SDL ONLY void GuiAdapter::OnMouseWheelEvent(uint32_t windowID, const GuiAdapterWheelEvent& event) { // the SDL window name IS the canvas name ("canvas" is used because this lib // is designed for Wasm SDL_Window* sdlWindow = SDL_GetWindowFromID(windowID); ORTHANC_ASSERT(sdlWindow != NULL, "Window ID \"" << windowID << "\" is not a valid SDL window ID!"); const char* windowTitleSz = SDL_GetWindowTitle(sdlWindow); ORTHANC_ASSERT(windowTitleSz != NULL, "Window ID \"" << windowID << "\" has a NULL window title!"); std::string windowTitle(windowTitleSz); ORTHANC_ASSERT(windowTitle != "", "Window ID \"" << windowID << "\" has an empty window title!"); switch (event.mouse.type) { case GUIADAPTER_EVENT_WHEEL: for (size_t i = 0; i < mouseWheelHandlers_.size(); i++) { if (mouseWheelHandlers_[i].canvasName == windowTitle) (*(mouseWheelHandlers_[i].func))(windowTitle, &event, mouseWheelHandlers_[i].userData); } break; default: ORTHANC_ASSERT(false, "Wrong event.type: " << event.mouse.type << " in GuiAdapter::OnMouseWheelEvent(...)"); break; } } void GuiAdapter::OnKeyboardEvent(uint32_t windowID, const GuiAdapterKeyboardEvent& event) { // only one-letter (ascii) keyboard events supported for now ORTHANC_ASSERT(event.sym[0] != 0); ORTHANC_ASSERT(event.sym[1] == 0); SDL_Window* sdlWindow = SDL_GetWindowFromID(windowID); ORTHANC_ASSERT(sdlWindow != NULL, "Window ID \"" << windowID << "\" is not a valid SDL window ID!"); const char* windowTitleSz = SDL_GetWindowTitle(sdlWindow); ORTHANC_ASSERT(windowTitleSz != NULL, "Window ID \"" << windowID << "\" has a NULL window title!"); std::string windowTitle(windowTitleSz); ORTHANC_ASSERT(windowTitle != "", "Window ID \"" << windowID << "\" has an empty window title!"); switch (event.type) { case GUIADAPTER_EVENT_KEYDOWN: for (size_t i = 0; i < keyDownHandlers_.size(); i++) { (*(keyDownHandlers_[i].func))(windowTitle, &event, keyDownHandlers_[i].userData); } break; case GUIADAPTER_EVENT_KEYUP: for (size_t i = 0; i < keyUpHandlers_.size(); i++) { (*(keyUpHandlers_[i].func))(windowTitle, &event, keyUpHandlers_[i].userData); } break; default: ORTHANC_ASSERT(false, "Wrong event.type: " << event.type << " in GuiAdapter::OnKeyboardEvent(...)"); break; } } // SDL ONLY void GuiAdapter::OnMouseEvent(uint32_t windowID, const GuiAdapterMouseEvent& event) { if (windowID == 0) { LOG(WARNING) << "GuiAdapter::OnMouseEvent -- windowID == 0 and event won't be routed!"; } else { // the SDL window name IS the canvas name ("canvas" is used because this lib // is designed for Wasm SDL_Window* sdlWindow = SDL_GetWindowFromID(windowID); ORTHANC_ASSERT(sdlWindow != NULL, "Window ID \"" << windowID << "\" is not a valid SDL window ID!"); const char* windowTitleSz = SDL_GetWindowTitle(sdlWindow); ORTHANC_ASSERT(windowTitleSz != NULL, "Window ID \"" << windowID << "\" has a NULL window title!"); std::string windowTitle(windowTitleSz); ORTHANC_ASSERT(windowTitle != "", "Window ID \"" << windowID << "\" has an empty window title!"); switch (event.type) { case GUIADAPTER_EVENT_MOUSEDOWN: for (size_t i = 0; i < mouseDownHandlers_.size(); i++) { if (mouseDownHandlers_[i].canvasName == windowTitle) (*(mouseDownHandlers_[i].func))(windowTitle, &event, mouseDownHandlers_[i].userData); } break; case GUIADAPTER_EVENT_MOUSEDBLCLICK: for (size_t i = 0; i < mouseDblCickHandlers_.size(); i++) { if (mouseDblCickHandlers_[i].canvasName == windowTitle) (*(mouseDblCickHandlers_[i].func))(windowTitle, &event, mouseDblCickHandlers_[i].userData); } break; case GUIADAPTER_EVENT_MOUSEMOVE: for (size_t i = 0; i < mouseMoveHandlers_.size(); i++) { if (mouseMoveHandlers_[i].canvasName == windowTitle) (*(mouseMoveHandlers_[i].func))(windowTitle, &event, mouseMoveHandlers_[i].userData); } break; case GUIADAPTER_EVENT_MOUSEUP: for (size_t i = 0; i < mouseUpHandlers_.size(); i++) { if (mouseUpHandlers_[i].canvasName == windowTitle) (*(mouseUpHandlers_[i].func))(windowTitle, &event, mouseUpHandlers_[i].userData); } break; default: ORTHANC_ASSERT(false, "Wrong event.type: " << event.type << " in GuiAdapter::OnMouseEvent(...)"); break; } } } // extern void Debug_SetContextToBeKilled(std::string title); // extern void Debug_SetContextToBeRestored(std::string title); // SDL ONLY void GuiAdapter::RequestAnimationFrame(OnAnimationFrameFunc func, void* userData) { animationFrameHandlers_.push_back(std::make_pair(func, userData)); } # if ORTHANC_ENABLE_OPENGL == 1 && !defined(__APPLE__) /* OpenGL debug is not available on OS X */ // SDL ONLY static void GLAPIENTRY OpenGLMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void* userParam) { if (severity != GL_DEBUG_SEVERITY_NOTIFICATION) { fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), type, severity, message); } } # endif #if 0 // TODO: remove this when generic sdl event handlers are implemented in // the DoseView // SDL ONLY bool GuiAdapter::IsSdlViewPortRefreshEvent(const SDL_Event& event) const { SDL_Window* sdlWindow = SDL_GetWindowFromID(event.window.windowID); ORTHANC_ASSERT(sdlWindow != NULL, "Window ID \"" << event.window.windowID << "\" is not a valid SDL window ID!"); const char* windowTitleSz = SDL_GetWindowTitle(sdlWindow); // now we need to find the DoseView from from the canvas name! // (and retrieve the SdlViewport) boost::shared_ptr<IGuiAdapterWidget> foundWidget; VisitWidgets([&foundWidget, windowTitleSz](auto widget) { if (widget->GetCanvasIdentifier() == std::string(windowTitleSz)) foundWidget = widget; }); ORTHANC_ASSERT(foundWidget, "The window named: \"" << windowTitleSz << "\" was not found in the registered widgets!"); return foundWidget->GetSdlViewport().IsRefreshEvent(event); } #endif // SDL ONLY void GuiAdapter::Run(GuiAdapterRunFunc func, void* cookie) { #if 1 // TODO: MAKE THIS DYNAMIC !!! See SdlOpenGLViewport vs Cairo in ViewportWrapper # if ORTHANC_ENABLE_OPENGL == 1 && !defined(__APPLE__) glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback(OpenGLMessageCallback, 0); # endif #endif // Uint32 SDL_GetWindowID(SDL_Window* window) // SDL_Window* SDL_GetWindowFromID(Uint32 id) // may return NULL bool stop = false; while (!stop) { { // TODO: lock all viewports here! (use a scoped object) if(func != NULL) (*func)(cookie); OnAnimationFrame(); // in SDL we must call it } while (!stop) { std::vector<SDL_Event> sdlEvents; std::map<Uint32,SDL_Event> userEventsMap; SDL_Event sdlEvent; // FIRST: collect all pending events while (SDL_PollEvent(&sdlEvent) != 0) { if ( (sdlEvent.type >= SDL_USEREVENT) && (sdlEvent.type <= SDL_USEREVENT) ) { // we don't want to have multiple events with the same event.type userEventsMap[sdlEvent.type] = sdlEvent; } else { sdlEvents.push_back(sdlEvent); } } // SECOND: collect all user events for (std::map<Uint32,SDL_Event>::const_iterator it = userEventsMap.begin(); it != userEventsMap.end(); ++it) sdlEvents.push_back(it->second); // now process the events for (std::vector<SDL_Event>::const_iterator it = sdlEvents.begin(); it != sdlEvents.end(); ++it) { const SDL_Event& sdlEvent = *it; // TODO: lock all viewports here! (use a scoped object) if (sdlEvent.type == SDL_QUIT) { // TODO: call exit callbacks here stop = true; break; } else if ((sdlEvent.type == SDL_MOUSEMOTION) || (sdlEvent.type == SDL_MOUSEBUTTONDOWN) || (sdlEvent.type == SDL_MOUSEBUTTONUP)) { int scancodeCount = 0; const uint8_t* keyboardState = SDL_GetKeyboardState(&scancodeCount); bool ctrlPressed(false); bool shiftPressed(false); bool altPressed(false); if (SDL_SCANCODE_LCTRL < scancodeCount && keyboardState[SDL_SCANCODE_LCTRL]) ctrlPressed = true; if (SDL_SCANCODE_RCTRL < scancodeCount && keyboardState[SDL_SCANCODE_RCTRL]) ctrlPressed = true; if (SDL_SCANCODE_LSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_LSHIFT]) shiftPressed = true; if (SDL_SCANCODE_RSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_RSHIFT]) shiftPressed = true; if (SDL_SCANCODE_LALT < scancodeCount && keyboardState[SDL_SCANCODE_LALT]) altPressed = true; GuiAdapterMouseEvent dest; ConvertFromPlatform(dest, ctrlPressed, shiftPressed, altPressed, sdlEvent); OnMouseEvent(sdlEvent.window.windowID, dest); #if 0 // for reference, how to create trackers if (tracker) { PointerEvent e; e.AddPosition(compositor.GetPixelCenterCoordinates( sdlEvent.button.x, sdlEvent.button.y)); tracker->PointerMove(e); } #endif } else if (sdlEvent.type == SDL_MOUSEWHEEL) { int scancodeCount = 0; const uint8_t* keyboardState = SDL_GetKeyboardState(&scancodeCount); bool ctrlPressed(false); bool shiftPressed(false); bool altPressed(false); if (SDL_SCANCODE_LCTRL < scancodeCount && keyboardState[SDL_SCANCODE_LCTRL]) ctrlPressed = true; if (SDL_SCANCODE_RCTRL < scancodeCount && keyboardState[SDL_SCANCODE_RCTRL]) ctrlPressed = true; if (SDL_SCANCODE_LSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_LSHIFT]) shiftPressed = true; if (SDL_SCANCODE_RSHIFT < scancodeCount && keyboardState[SDL_SCANCODE_RSHIFT]) shiftPressed = true; if (SDL_SCANCODE_LALT < scancodeCount && keyboardState[SDL_SCANCODE_LALT]) altPressed = true; GuiAdapterWheelEvent dest; ConvertFromPlatform(dest, ctrlPressed, shiftPressed, altPressed, sdlEvent); OnMouseWheelEvent(sdlEvent.window.windowID, dest); //KeyboardModifiers modifiers = GetKeyboardModifiers(keyboardState, scancodeCount); //int x, y; //SDL_GetMouseState(&x, &y); //if (sdlEvent.wheel.y > 0) //{ // locker.GetCentralViewport().MouseWheel(MouseWheelDirection_Up, x, y, modifiers); //} //else if (sdlEvent.wheel.y < 0) //{ // locker.GetCentralViewport().MouseWheel(MouseWheelDirection_Down, x, y, modifiers); //} } else if (sdlEvent.type == SDL_WINDOWEVENT && (sdlEvent.window.event == SDL_WINDOWEVENT_RESIZED || sdlEvent.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) { #if 0 tracker.reset(); #endif OnResize(sdlEvent.window.data1, sdlEvent.window.data2); } else if (sdlEvent.type == SDL_KEYDOWN && sdlEvent.key.repeat == 0 /* Ignore key bounce */) { switch (sdlEvent.key.keysym.sym) { case SDLK_f: // window.GetWindow().ToggleMaximize(); //TODO: move to particular handler break; // This commented out code was used to debug the context // loss/restoring code (2019-08-10) // case SDLK_k: // { // SDL_Window* window = SDL_GetWindowFromID(sdlEvent.window.windowID); // std::string windowTitle(SDL_GetWindowTitle(window)); // Debug_SetContextToBeKilled(windowTitle); // } // break; // case SDLK_l: // { // SDL_Window* window = SDL_GetWindowFromID(sdlEvent.window.windowID); // std::string windowTitle(SDL_GetWindowTitle(window)); // Debug_SetContextToBeRestored(windowTitle); // } // break; case SDLK_q: stop = true; break; default: GuiAdapterKeyboardEvent dest; ConvertFromPlatform(dest, sdlEvent); OnKeyboardEvent(sdlEvent.window.windowID, dest); break; } } OnSdlGenericEvent(sdlEvent); } } SDL_Delay(1); } } #endif }