Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2DViewport/CreateAngleMeasureCommand.cpp @ 1951:060d61913e39 deep-learning
deep learning in steps
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 12 Aug 2022 21:49:37 +0200 |
parents | 7053b8a0aaec |
children | 07964689cb0b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2022 Osimis S.A., Belgium * Copyright (C) 2021-2022 Sebastien Jodogne, ICTEAM UCLouvain, Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "CreateAngleMeasureCommand.h" #include <boost/make_shared.hpp> #include <boost/ref.hpp> namespace OrthancStone { CreateAngleMeasureCommand::CreateAngleMeasureCommand( boost::weak_ptr<IViewport> viewport, ScenePoint2D point) : CreateMeasureCommand(viewport) , measureTool_(AngleMeasureTool::Create(viewport)) { std::unique_ptr<IViewport::ILock> lock(GetViewportLock()); ViewportController& controller = lock->GetController(); controller.AddMeasureTool(measureTool_); measureTool_->SetSide1End(point); measureTool_->SetCenter(point); measureTool_->SetSide2End(point); } /** This method sets center*/ void CreateAngleMeasureCommand::SetCenter(ScenePoint2D scenePos) { measureTool_->SetCenter(scenePos); } /** This method sets end of side 2*/ void CreateAngleMeasureCommand::SetSide2End(ScenePoint2D scenePos) { measureTool_->SetSide2End(scenePos); } }