view Samples/Sdl/BasicScene.cpp @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 462a5074f914
children ef07304d4423
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


// From Stone
#include "../../Applications/Sdl/SdlOpenGLWindow.h"
#include "../../Framework/Scene2D/CairoCompositor.h"
#include "../../Framework/Scene2D/ColorTextureSceneLayer.h"
#include "../../Framework/Scene2D/OpenGLCompositor.h"
#include "../../Framework/Scene2D/PanSceneTracker.h"
#include "../../Framework/Scene2D/RotateSceneTracker.h"
#include "../../Framework/Scene2D/Scene2D.h"
#include "../../Framework/Scene2D/ZoomSceneTracker.h"
#include "../../Framework/Scene2DViewport/ViewportController.h"

#include "../../Framework/StoneInitialization.h"
#include "../../Framework/Messages/MessageBroker.h"

// From Orthanc framework
#include <Core/Logging.h>
#include <Core/OrthancException.h>
#include <Core/Images/Image.h>
#include <Core/Images/ImageProcessing.h>
#include <Core/Images/PngWriter.h>

#include <SDL.h>
#include <stdio.h>

static const unsigned int FONT_SIZE = 32;
static const int LAYER_POSITION = 150;

using namespace OrthancStone;

void PrepareScene(ViewportControllerPtr controller)
{
  Scene2D& scene(*controller->GetScene());
  // Texture of 2x2 size
  {
    Orthanc::Image i(Orthanc::PixelFormat_RGB24, 2, 2, false);
    
    uint8_t *p = reinterpret_cast<uint8_t*>(i.GetRow(0));
    p[0] = 255;
    p[1] = 0;
    p[2] = 0;

    p[3] = 0;
    p[4] = 255;
    p[5] = 0;

    p = reinterpret_cast<uint8_t*>(i.GetRow(1));
    p[0] = 0;
    p[1] = 0;
    p[2] = 255;

    p[3] = 255;
    p[4] = 0;
    p[5] = 0;

    scene.SetLayer(12, new ColorTextureSceneLayer(i));

    std::auto_ptr<ColorTextureSceneLayer> l(new ColorTextureSceneLayer(i));
    l->SetOrigin(-3, 2);
    l->SetPixelSpacing(1.5, 1);
    l->SetAngle(20.0 / 180.0 * M_PI);
    scene.SetLayer(14, l.release());
  }

  // Texture of 1x1 size
  {
    Orthanc::Image i(Orthanc::PixelFormat_RGB24, 1, 1, false);
    
    uint8_t *p = reinterpret_cast<uint8_t*>(i.GetRow(0));
    p[0] = 255;
    p[1] = 0;
    p[2] = 0;

    std::auto_ptr<ColorTextureSceneLayer> l(new ColorTextureSceneLayer(i));
    l->SetOrigin(-2, 1);
    l->SetAngle(20.0 / 180.0 * M_PI);
    scene.SetLayer(13, l.release());
  }

  // Some lines
  {
    std::auto_ptr<PolylineSceneLayer> layer(new PolylineSceneLayer);

    layer->SetThickness(1);

    PolylineSceneLayer::Chain chain;
    chain.push_back(ScenePoint2D(0 - 0.5, 0 - 0.5));
    chain.push_back(ScenePoint2D(0 - 0.5, 2 - 0.5));
    chain.push_back(ScenePoint2D(2 - 0.5, 2 - 0.5));
    chain.push_back(ScenePoint2D(2 - 0.5, 0 - 0.5));
    layer->AddChain(chain, true);

    chain.clear();
    chain.push_back(ScenePoint2D(-5, -5));
    chain.push_back(ScenePoint2D(5, -5));
    chain.push_back(ScenePoint2D(5, 5));
    chain.push_back(ScenePoint2D(-5, 5));
    layer->AddChain(chain, true);

    double dy = 1.01;
    chain.clear();
    chain.push_back(ScenePoint2D(-4, -4));
    chain.push_back(ScenePoint2D(4, -4 + dy));
    chain.push_back(ScenePoint2D(-4, -4 + 2.0 * dy));
    chain.push_back(ScenePoint2D(4, 2));
    layer->AddChain(chain, false);

    layer->SetColor(0,255, 255);
    scene.SetLayer(50, layer.release());
  }

  // Some text
  {
    std::auto_ptr<TextSceneLayer> layer(new TextSceneLayer);
    layer->SetText("Hello");
    scene.SetLayer(100, layer.release());
  }
}


void TakeScreenshot(const std::string& target,
                    const Scene2D& scene,
                    unsigned int canvasWidth,
                    unsigned int canvasHeight)
{
  // Take a screenshot, then save it as PNG file
  CairoCompositor compositor(scene, canvasWidth, canvasHeight);
  compositor.SetFont(0, Orthanc::EmbeddedResources::UBUNTU_FONT, FONT_SIZE, Orthanc::Encoding_Latin1);
  compositor.Refresh();

  Orthanc::ImageAccessor canvas;
  compositor.GetCanvas().GetReadOnlyAccessor(canvas);

  Orthanc::Image png(Orthanc::PixelFormat_RGB24, canvas.GetWidth(), canvas.GetHeight(), false);
  Orthanc::ImageProcessing::Convert(png, canvas);
        
  Orthanc::PngWriter writer;
  writer.WriteToFile(target, png);
}


void HandleApplicationEvent(ViewportControllerPtr controller,
                            const OpenGLCompositor& compositor,
                            const SDL_Event& event,
                            FlexiblePointerTrackerPtr& activeTracker)
{
  Scene2D& scene(*controller->GetScene());
  if (event.type == SDL_MOUSEMOTION)
  {
    int scancodeCount = 0;
    const uint8_t* keyboardState = SDL_GetKeyboardState(&scancodeCount);

    if (activeTracker.get() == NULL &&
        SDL_SCANCODE_LCTRL < scancodeCount &&
        keyboardState[SDL_SCANCODE_LCTRL])
    {
      // The "left-ctrl" key is down, while no tracker is present

      PointerEvent e;
      e.AddPosition(compositor.GetPixelCenterCoordinates(event.button.x, event.button.y));

      ScenePoint2D p = e.GetMainPosition().Apply(scene.GetCanvasToSceneTransform());

      char buf[64];
      sprintf(buf, "(%0.02f,%0.02f)", p.GetX(), p.GetY());

      if (scene.HasLayer(LAYER_POSITION))
      {
        TextSceneLayer& layer =
          dynamic_cast<TextSceneLayer&>(scene.GetLayer(LAYER_POSITION));
        layer.SetText(buf);
        layer.SetPosition(p.GetX(), p.GetY());
      }
      else
      {
        std::auto_ptr<TextSceneLayer> 
          layer(new TextSceneLayer);
        layer->SetColor(0, 255, 0);
        layer->SetText(buf);
        layer->SetBorder(20);
        layer->SetAnchor(BitmapAnchor_BottomCenter);
        layer->SetPosition(p.GetX(), p.GetY());
        scene.SetLayer(LAYER_POSITION, layer.release());
      }
    }
    else
    {
      scene.DeleteLayer(LAYER_POSITION);
    }
  }
  else if (event.type == SDL_MOUSEBUTTONDOWN)
  {
    PointerEvent e;
    e.AddPosition(compositor.GetPixelCenterCoordinates(event.button.x, event.button.y));

    switch (event.button.button)
    {
      case SDL_BUTTON_MIDDLE:
        activeTracker.reset(new PanSceneTracker(
          controller, e));
        break;

      case SDL_BUTTON_RIGHT:
        activeTracker.reset(new ZoomSceneTracker(
          controller, e, compositor.GetCanvasHeight()));
        break;

      case SDL_BUTTON_LEFT:
        activeTracker.reset(new RotateSceneTracker(
          controller, e));
        break;

      default:
        break;
    }
  }
  else if (event.type == SDL_KEYDOWN &&
           event.key.repeat == 0 /* Ignore key bounce */)
  {
    switch (event.key.keysym.sym)
    {
      case SDLK_s:
        scene.FitContent(compositor.GetCanvasWidth(), 
                         compositor.GetCanvasHeight());
        break;
              
      case SDLK_c:
        TakeScreenshot("screenshot.png", scene, 
                       compositor.GetCanvasWidth(), 
                       compositor.GetCanvasHeight());
        break;
              
      default:
        break;
    }
  }
}


static void GLAPIENTRY
OpenGLMessageCallback(GLenum source,
                      GLenum type,
                      GLuint id,
                      GLenum severity,
                      GLsizei length,
                      const GLchar* message,
                      const void* userParam )
{
  if (severity != GL_DEBUG_SEVERITY_NOTIFICATION)
  {
    fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
            ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
            type, severity, message );
  }
}


void Run(ViewportControllerPtr controller)
{
  SdlOpenGLWindow window("Hello", 1024, 768);

  controller->GetScene()->FitContent(
    window.GetCanvasWidth(), window.GetCanvasHeight());
  
  glEnable(GL_DEBUG_OUTPUT);
  glDebugMessageCallback(OpenGLMessageCallback, 0);

  OpenGLCompositor compositor(window, *controller->GetScene());
  compositor.SetFont(0, Orthanc::EmbeddedResources::UBUNTU_FONT, 
                     FONT_SIZE, Orthanc::Encoding_Latin1);

  FlexiblePointerTrackerPtr tracker;

  bool stop = false;
  while (!stop)
  {
    compositor.Refresh();

    SDL_Event event;
    while (!stop &&
           SDL_PollEvent(&event))
    {
      if (event.type == SDL_QUIT)
      {
        stop = true;
        break;
      }
      else if (event.type == SDL_MOUSEMOTION)
      {
        if (tracker)
        {
          PointerEvent e;
          e.AddPosition(compositor.GetPixelCenterCoordinates(
            event.button.x, event.button.y));
          tracker->PointerMove(e);
        }
      }
      else if (event.type == SDL_MOUSEBUTTONUP)
      {
        if (tracker)
        {
          PointerEvent e;
          e.AddPosition(compositor.GetPixelCenterCoordinates(
            event.button.x, event.button.y));
          tracker->PointerUp(e);
          if(!tracker->IsAlive())
            tracker = NULL;
        }
      }
      else if (event.type == SDL_WINDOWEVENT &&
               event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
      {
        tracker = NULL;
        compositor.UpdateSize();
      }
      else if (event.type == SDL_KEYDOWN &&
               event.key.repeat == 0 /* Ignore key bounce */)
      {
        switch (event.key.keysym.sym)
        {
          case SDLK_f:
            window.GetWindow().ToggleMaximize();
            break;
              
          case SDLK_q:
            stop = true;
            break;

          default:
            break;
        }
      }
      
      HandleApplicationEvent(controller, compositor, event, tracker);
    }

    SDL_Delay(1);
  }
}




/**
 * IMPORTANT: The full arguments to "main()" are needed for SDL on
 * Windows. Otherwise, one gets the linking error "undefined reference
 * to `SDL_main'". https://wiki.libsdl.org/FAQWindows
 **/
int main(int argc, char* argv[])
{
  StoneInitialize();
  Orthanc::Logging::EnableInfoLevel(true);

  try
  {
    MessageBroker broker;
    ViewportControllerPtr controller(
      new ViewportController(broker));
    PrepareScene(controller);
    Run(controller);
  }
  catch (Orthanc::OrthancException& e)
  {
    LOG(ERROR) << "EXCEPTION: " << e.What();
  }

  StoneFinalize();

  return 0;
}