Mercurial > hg > orthanc-stone
view Framework/Viewport/IMouseTracker.h @ 700:059e1fd05fd6 refactor-viewport-controller
Introduced the ViewportController that sits between the application and the
Scene2D to handle the trackers and measuring tools. This is a work in progress.
The Scene2D is no longer an observable. Message sending is managed by the
ViewportController.
Move some refs to shared and weak to prevent lifetime issues.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sun, 19 May 2019 16:26:17 +0200 |
parents | b716763571ad |
children | 4f2416d519b4 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #pragma once #include "CairoSurface.h" #include <vector> namespace OrthancStone { struct Touch { float x; float y; Touch(float x, float y) : x(x), y(y) { } Touch() : x(0.0f), y(0.0f) { } }; // this is tracking a mouse in screen coordinates/pixels unlike // the IWorldSceneMouseTracker that is tracking a mouse // in scene coordinates/mm. class IMouseTracker : public boost::noncopyable { public: virtual ~IMouseTracker() { } virtual void Render(Orthanc::ImageAccessor& surface) = 0; virtual void MouseUp() = 0; // Returns "true" iff. the background scene must be repainted virtual void MouseMove(int x, int y, const std::vector<Touch>& displayTouches) = 0; }; }