view Framework/Toolbox/VolumeImageGeometry.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 93a8949a1ef7
children
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../StoneEnumerations.h"
#include "CoordinateSystem3D.h"

namespace OrthancStone
{
  class VolumeImageGeometry
  {
  private:
    unsigned int           width_;
    unsigned int           height_;
    unsigned int           depth_;
    CoordinateSystem3D     axialGeometry_;
    CoordinateSystem3D     coronalGeometry_;
    CoordinateSystem3D     sagittalGeometry_;
    Vector                 voxelDimensions_;
    Matrix                 transform_;
    Matrix                 transformInverse_;

    void Invalidate();

  public:
    VolumeImageGeometry();

    unsigned int GetWidth() const
    {
      return width_;
    }

    unsigned int GetHeight() const
    {
      return height_;
    }

    unsigned int GetDepth() const
    {
      return depth_;
    }

    const CoordinateSystem3D& GetAxialGeometry() const
    {
      return axialGeometry_;
    }

    const CoordinateSystem3D& GetCoronalGeometry() const
    {
      return coronalGeometry_;
    }

    const CoordinateSystem3D& GetSagittalGeometry() const
    {
      return sagittalGeometry_;
    }

    const CoordinateSystem3D& GetProjectionGeometry(VolumeProjection projection) const;
    
    const Matrix& GetTransform() const
    {
      return transform_;
    }

    const Matrix& GetTransformInverse() const
    {
      return transformInverse_;
    }

    void SetSize(unsigned int width,
                 unsigned int height,
                 unsigned int depth);

    // Set the geometry of the first axial slice (i.e. the one whose
    // depth == 0)
    void SetAxialGeometry(const CoordinateSystem3D& geometry);

    void SetVoxelDimensions(double x,
                            double y,
                            double z);

    Vector GetVoxelDimensions(VolumeProjection projection) const;

    unsigned int GetProjectionWidth(VolumeProjection projection) const;

    unsigned int GetProjectionHeight(VolumeProjection projection) const;

    unsigned int GetProjectionDepth(VolumeProjection projection) const;

    // Get the 3D position of a point in the volume, where x, y and z
    // lie in the [0;1] range
    Vector GetCoordinates(float x,
                          float y,
                          float z) const;

    bool DetectProjection(VolumeProjection& projection,
                          const Vector& planeNormal) const;

    bool DetectSlice(VolumeProjection& projection,
                     unsigned int& slice,
                     const CoordinateSystem3D& plane) const;
  };
}