view Framework/Toolbox/ViewportGeometry.cpp @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 9a474e90e832
children 4f2416d519b4
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "ViewportGeometry.h"

#include <Core/Logging.h>
#include <Core/OrthancException.h>

#include <boost/math/special_functions/round.hpp>

namespace OrthancStone
{
  void ViewportGeometry::ComputeTransform()
  {
    // The following lines must be read in reverse order!
    cairo_matrix_t tmp;
    
    // Bring the center of the scene to the center of the view
    cairo_matrix_init_translate(&transform_, 
                                panX_ + static_cast<double>(width_) / 2.0, 
                                panY_ + static_cast<double>(height_) / 2.0);

    // Apply the zoom around (0,0)
    cairo_matrix_init_scale(&tmp, zoom_, zoom_);
    cairo_matrix_multiply(&transform_, &tmp, &transform_);

    // Bring the center of the scene to (0,0)
    cairo_matrix_init_translate(&tmp,
                                -(sceneExtent_.GetX1() + sceneExtent_.GetX2()) / 2.0,
                                -(sceneExtent_.GetY1() + sceneExtent_.GetY2()) / 2.0);
    cairo_matrix_multiply(&transform_, &tmp, &transform_);
  }


  ViewportGeometry::ViewportGeometry()
  {
    width_ = 0;
    height_ = 0;

    zoom_ = 1;
    panX_ = 0;
    panY_ = 0;

    ComputeTransform();
  }


  void ViewportGeometry::SetDisplaySize(unsigned int width,
                                        unsigned int height)
  {
    if (width_ != width ||
        height_ != height)
    {
      LOG(INFO) << "New display size: " << width << "x" << height;

      width_ = width;
      height_ = height;

      ComputeTransform();
    }
  }


  void ViewportGeometry::SetSceneExtent(const Extent2D& extent)
  {
    LOG(INFO) << "New scene extent: ("
              << extent.GetX1() << "," << extent.GetY1() << ") => ("
              << extent.GetX2() << "," << extent.GetY2() << ")";

    sceneExtent_ = extent;
    ComputeTransform();
  }


  void ViewportGeometry::MapDisplayToScene(double& sceneX /* out */,
                                           double& sceneY /* out */,
                                           double x,
                                           double y) const
  {
    cairo_matrix_t transform = transform_;

    if (cairo_matrix_invert(&transform) != CAIRO_STATUS_SUCCESS)
    {
      LOG(ERROR) << "Cannot invert singular matrix";
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
    }

    sceneX = x;
    sceneY = y;
    cairo_matrix_transform_point(&transform, &sceneX, &sceneY);
  }


  void ViewportGeometry::MapSceneToDisplay(int& displayX /* out */,
                                           int& displayY /* out */,
                                           double x,
                                           double y) const
  {
    cairo_matrix_transform_point(&transform_, &x, &y);

    displayX = static_cast<int>(boost::math::iround(x));
    displayY = static_cast<int>(boost::math::iround(y));
  }


  void ViewportGeometry::MapPixelCenterToScene(std::vector<Touch>& sceneTouches /* out */,
                                               const std::vector<Touch>& displayTouches) const
  {
    double sceneX, sceneY;
    sceneTouches.clear();
    for (size_t t = 0; t < displayTouches.size(); t++)
    {
      MapPixelCenterToScene(
        sceneX,
        sceneY, 
        static_cast<int>(displayTouches[t].x), 
        static_cast<int>(displayTouches[t].y));
      
      sceneTouches.push_back(Touch((float)sceneX, (float)sceneY));
    }
  }

  void ViewportGeometry::MapPixelCenterToScene(double& sceneX,
                                               double& sceneY,
                                               int x,
                                               int y) const
  {
    // Take the center of the pixel
    MapDisplayToScene(sceneX, sceneY,
                      static_cast<double>(x) + 0.5,
                      static_cast<double>(y) + 0.5);
  }


  void ViewportGeometry::FitContent()
  {
    if (width_ > 0 &&
        height_ > 0 &&
        !sceneExtent_.IsEmpty())
    {
      double zoomX = static_cast<double>(width_) / (sceneExtent_.GetX2() - sceneExtent_.GetX1());
      double zoomY = static_cast<double>(height_) / (sceneExtent_.GetY2() - sceneExtent_.GetY1());
      zoom_ = zoomX < zoomY ? zoomX : zoomY;

      panX_ = 0;
      panY_ = 0;

      ComputeTransform();
    }
  }


  void ViewportGeometry::ApplyTransform(CairoContext& context) const
  {
    cairo_set_matrix(context.GetObject(), &transform_);
  }


  void ViewportGeometry::GetPan(double& x,
                                double& y) const
  {
    x = panX_;
    y = panY_;
  }


  void ViewportGeometry::SetPan(double x,
                                double y)
  {
    panX_ = x;
    panY_ = y;
    ComputeTransform();
  }


  void ViewportGeometry::SetZoom(double zoom)
  {
    zoom_ = zoom;
    ComputeTransform();
  }


  Matrix ViewportGeometry::GetMatrix() const
  {
    Matrix m(3, 3);

    m(0, 0) = transform_.xx;
    m(0, 1) = transform_.xy;
    m(0, 2) = transform_.x0;
    m(1, 0) = transform_.yx;
    m(1, 1) = transform_.yy;
    m(1, 2) = transform_.y0;
    m(2, 0) = 0;
    m(2, 1) = 0;
    m(2, 2) = 1;
    
    return m;
  }
}