view Framework/Toolbox/GeometryToolbox.cpp @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents b70e9be013e4
children 53cc787bd7bc
line wrap: on
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "GeometryToolbox.h"

#include <Core/Logging.h>
#include <Core/OrthancException.h>

#include <cassert>

namespace OrthancStone
{
  namespace GeometryToolbox
  {
    void ProjectPointOntoPlane(Vector& result,
                               const Vector& point,
                               const Vector& planeNormal,
                               const Vector& planeOrigin)
    {
      double norm =  boost::numeric::ublas::norm_2(planeNormal);
      if (LinearAlgebra::IsCloseToZero(norm))
      {
        // Division by zero
        throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange);
      }

      // Make sure the norm of the normal is 1
      Vector n;
      n = planeNormal / norm;

      // Algebraic form of line–plane intersection, where the line passes
      // through "point" along the direction "normal" (thus, l == n)
      // https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection#Algebraic_form
      result = boost::numeric::ublas::inner_prod(planeOrigin - point, n) * n + point;
    }



    bool IsParallelOrOpposite(bool& isOpposite,
                              const Vector& u,
                              const Vector& v)
    {
      // The dot product of the two vectors gives the cosine of the angle
      // between the vectors
      // https://en.wikipedia.org/wiki/Dot_product

      double normU = boost::numeric::ublas::norm_2(u);
      double normV = boost::numeric::ublas::norm_2(v);

      if (LinearAlgebra::IsCloseToZero(normU) ||
          LinearAlgebra::IsCloseToZero(normV))
      {
        return false;
      }

      double cosAngle = boost::numeric::ublas::inner_prod(u, v) / (normU * normV);

      // The angle must be zero, so the cosine must be almost equal to
      // cos(0) == 1 (or cos(180) == -1 if allowOppositeDirection == true)

      if (LinearAlgebra::IsCloseToZero(cosAngle - 1.0))
      {
        isOpposite = false;
        return true;
      }
      else if (LinearAlgebra::IsCloseToZero(fabs(cosAngle) - 1.0))
      {
        isOpposite = true;
        return true;
      }
      else
      {
        return false;
      }
    }


    bool IsParallel(const Vector& u,
                    const Vector& v)
    {
      bool isOpposite;
      return (IsParallelOrOpposite(isOpposite, u, v) &&
              !isOpposite);
    }


    bool IntersectTwoPlanes(Vector& p,
                            Vector& direction,
                            const Vector& origin1,
                            const Vector& normal1,
                            const Vector& origin2,
                            const Vector& normal2)
    {
      // This is "Intersection of 2 Planes", possibility "(C) 3 Plane
      // Intersect Point" of:
      // http://geomalgorithms.com/a05-_intersect-1.html

      // The direction of the line of intersection is orthogonal to the
      // normal of both planes
      LinearAlgebra::CrossProduct(direction, normal1, normal2);

      double norm = boost::numeric::ublas::norm_2(direction);
      if (LinearAlgebra::IsCloseToZero(norm))
      {
        // The two planes are parallel or coincident
        return false;
      }

      double d1 = -boost::numeric::ublas::inner_prod(normal1, origin1);
      double d2 = -boost::numeric::ublas::inner_prod(normal2, origin2);
      Vector tmp = d2 * normal1 - d1 * normal2;

      LinearAlgebra::CrossProduct(p, tmp, direction);
      p /= norm;

      return true;
    }


    bool ClipLineToRectangle(double& x1,  // Coordinates of the clipped line (out)
                             double& y1,
                             double& x2,
                             double& y2,
                             const double ax,  // Two points defining the line (in)
                             const double ay,
                             const double bx,
                             const double by,
                             const double& xmin,   // Coordinates of the rectangle (in)
                             const double& ymin,
                             const double& xmax,
                             const double& ymax)
    {
      // This is Skala algorithm for rectangles, "A new approach to line
      // and line segment clipping in homogeneous coordinates"
      // (2005). This is a direct, non-optimized translation of Algorithm
      // 2 in the paper.

      static const uint8_t tab1[16] = { 255 /* none */,
                                        0,
                                        0,
                                        1,
                                        1,
                                        255 /* na */,
                                        0,
                                        2,
                                        2,
                                        0,
                                        255 /* na */,
                                        1,
                                        1,
                                        0,
                                        0,
                                        255 /* none */ };


      static const uint8_t tab2[16] = { 255 /* none */,
                                        3,
                                        1,
                                        3,
                                        2,
                                        255 /* na */,
                                        2,
                                        3,
                                        3,
                                        2,
                                        255 /* na */,
                                        2,
                                        3,
                                        1,
                                        3,
                                        255 /* none */ };

      // Create the coordinates of the rectangle
      Vector x[4];
      LinearAlgebra::AssignVector(x[0], xmin, ymin, 1.0);
      LinearAlgebra::AssignVector(x[1], xmax, ymin, 1.0);
      LinearAlgebra::AssignVector(x[2], xmax, ymax, 1.0);
      LinearAlgebra::AssignVector(x[3], xmin, ymax, 1.0);

      // Move to homogoneous coordinates in 2D
      Vector p;

      {
        Vector a, b;
        LinearAlgebra::AssignVector(a, ax, ay, 1.0);
        LinearAlgebra::AssignVector(b, bx, by, 1.0);
        LinearAlgebra::CrossProduct(p, a, b);
      }

      uint8_t c = 0;

      for (unsigned int k = 0; k < 4; k++)
      {
        if (boost::numeric::ublas::inner_prod(p, x[k]) >= 0)
        {
          c |= (1 << k);
        }
      }

      assert(c < 16);

      uint8_t i = tab1[c];
      uint8_t j = tab2[c];

      if (i == 255 || j == 255)
      {
        return false;   // No intersection
      }
      else
      {
        Vector a, b, e;
        LinearAlgebra::CrossProduct(e, x[i], x[(i + 1) % 4]);
        LinearAlgebra::CrossProduct(a, p, e);
        LinearAlgebra::CrossProduct(e, x[j], x[(j + 1) % 4]);
        LinearAlgebra::CrossProduct(b, p, e);

        // Go back to non-homogeneous coordinates
        x1 = a[0] / a[2];
        y1 = a[1] / a[2];
        x2 = b[0] / b[2];
        y2 = b[1] / b[2];

        return true;
      }
    }


    void GetPixelSpacing(double& spacingX, 
                         double& spacingY,
                         const Orthanc::DicomMap& dicom)
    {
      Vector v;

      if (LinearAlgebra::ParseVector(v, dicom, Orthanc::DICOM_TAG_PIXEL_SPACING))
      {
        if (v.size() != 2 ||
            v[0] <= 0 ||
            v[1] <= 0)
        {
          LOG(ERROR) << "Bad value for PixelSpacing tag";
          throw Orthanc::OrthancException(Orthanc::ErrorCode_BadFileFormat);
        }
        else
        {
          // WARNING: X/Y are swapped (Y comes first)
          spacingX = v[1];
          spacingY = v[0];
        }
      }
      else
      {
        // The "PixelSpacing" is of type 1C: It could be absent, use
        // default value in such a case
        spacingX = 1;
        spacingY = 1;
      }
    }

    
    Matrix CreateRotationMatrixAlongX(double a)
    {
      // Rotate along X axis (R_x)
      // https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations
      Matrix r(3, 3);
      r(0,0) = 1;
      r(0,1) = 0;
      r(0,2) = 0;
      r(1,0) = 0;
      r(1,1) = cos(a);
      r(1,2) = -sin(a);
      r(2,0) = 0;
      r(2,1) = sin(a);
      r(2,2) = cos(a);
      return r;
    }
    

    Matrix CreateRotationMatrixAlongY(double a)
    {
      // Rotate along Y axis (R_y)
      // https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations
      Matrix r(3, 3);
      r(0,0) = cos(a);
      r(0,1) = 0;
      r(0,2) = sin(a);
      r(1,0) = 0;
      r(1,1) = 1;
      r(1,2) = 0;
      r(2,0) = -sin(a);
      r(2,1) = 0;
      r(2,2) = cos(a);
      return r;
    }


    Matrix CreateRotationMatrixAlongZ(double a)
    {
      // Rotate along Z axis (R_z)
      // https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations
      Matrix r(3, 3);
      r(0,0) = cos(a);
      r(0,1) = -sin(a);
      r(0,2) = 0;
      r(1,0) = sin(a);
      r(1,1) = cos(a);
      r(1,2) = 0;
      r(2,0) = 0;
      r(2,1) = 0;
      r(2,2) = 1;
      return r;
    }    


    Matrix CreateTranslationMatrix(double dx,
                                   double dy,
                                   double dz)
    {
      Matrix m = LinearAlgebra::IdentityMatrix(4);
      m(0,3) = dx;
      m(1,3) = dy;
      m(2,3) = dz;
      return m;    
    }


    Matrix CreateScalingMatrix(double sx,
                               double sy,
                               double sz)
    {
      Matrix m = LinearAlgebra::IdentityMatrix(4);
      m(0,0) = sx;
      m(1,1) = sy;
      m(2,2) = sz;
      return m;    
    }


    bool IntersectPlaneAndSegment(Vector& p,
                                  const Vector& normal,
                                  double d,
                                  const Vector& edgeFrom,
                                  const Vector& edgeTo)
    {
      // http://geomalgorithms.com/a05-_intersect-1.html#Line-Plane-Intersection

      // Check for parallel line and plane
      Vector direction = edgeTo - edgeFrom;
      double denominator = boost::numeric::ublas::inner_prod(direction, normal);

      if (fabs(denominator) < 100.0 * std::numeric_limits<double>::epsilon())
      {
        return false;
      }
      else
      {
        // Compute intersection
        double t = -(normal[0] * edgeFrom[0] + 
                     normal[1] * edgeFrom[1] + 
                     normal[2] * edgeFrom[2] + d) / denominator;

        if (t >= 0 && t <= 1)
        {
          // The intersection lies inside edge segment
          p = edgeFrom + t * direction;
          return true;
        }
        else
        {
          return false;
        }
      }
    }


    bool IntersectPlaneAndLine(Vector& p,
                               const Vector& normal,
                               double d,
                               const Vector& origin,
                               const Vector& direction)
    {
      // http://geomalgorithms.com/a05-_intersect-1.html#Line-Plane-Intersection

      // Check for parallel line and plane
      double denominator = boost::numeric::ublas::inner_prod(direction, normal);

      if (fabs(denominator) < 100.0 * std::numeric_limits<double>::epsilon())
      {
        return false;
      }
      else
      {
        // Compute intersection
        double t = -(normal[0] * origin[0] + 
                     normal[1] * origin[1] + 
                     normal[2] * origin[2] + d) / denominator;

        p = origin + t * direction;
        return true;
      }
    }


    void AlignVectorsWithRotation(Matrix& r,
                                  const Vector& a,
                                  const Vector& b)
    {
      // This is Rodrigues' rotation formula:
      // https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula#Matrix_notation

      // Check also result A4.6 from "Multiple View Geometry in Computer
      // Vision - 2nd edition" (p. 584)
  
      if (a.size() != 3 ||
          b.size() != 3)
      {
        throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange);
      }

      double aNorm = boost::numeric::ublas::norm_2(a);
      double bNorm = boost::numeric::ublas::norm_2(b);

      if (LinearAlgebra::IsCloseToZero(aNorm) ||
          LinearAlgebra::IsCloseToZero(bNorm))
      {
        LOG(ERROR) << "Vector with zero norm";
        throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange);      
      }

      Vector aUnit, bUnit;
      aUnit = a / aNorm;
      bUnit = b / bNorm;

      Vector v;
      LinearAlgebra::CrossProduct(v, aUnit, bUnit);

      double cosine = boost::numeric::ublas::inner_prod(aUnit, bUnit);

      if (LinearAlgebra::IsCloseToZero(1 + cosine))
      {
        // "a == -b": TODO
        throw Orthanc::OrthancException(Orthanc::ErrorCode_NotImplemented);
      }

      Matrix k;
      LinearAlgebra::CreateSkewSymmetric(k, v);

#if 0
      double sine = boost::numeric::ublas::norm_2(v);

      r = (boost::numeric::ublas::identity_matrix<double>(3) +
           sine * k + 
           (1 - cosine) * boost::numeric::ublas::prod(k, k));
#else
      r = (boost::numeric::ublas::identity_matrix<double>(3) +
           k + 
           boost::numeric::ublas::prod(k, k) / (1 + cosine));
#endif
    }
  }
}