view Framework/Toolbox/AffineTransform2D.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 919226caca82
children 7912de3a15e0
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../StoneEnumerations.h"
#include "LinearAlgebra.h"

#include <Core/Images/ImageAccessor.h>

namespace OrthancStone
{
  class AffineTransform2D
  {
  private:
    Matrix  matrix_;

  public:
    AffineTransform2D();

    // The matrix must be 3x3, without perspective effects
    AffineTransform2D(const Matrix& m);

    AffineTransform2D(const AffineTransform2D& other) :
      matrix_(other.matrix_)
    {
    }
    
    const Matrix& GetHomogeneousMatrix() const
    {
      return matrix_;
    }

    void Apply(double& x /* inout */,
               double& y /* inout */) const;

    void Apply(Orthanc::ImageAccessor& target,
               const Orthanc::ImageAccessor& source,
               ImageInterpolation interpolation,
               bool clear) const;

    void ConvertToOpenGLMatrix(float target[16],
                               unsigned int canvasWidth,
                               unsigned int canvasHeight) const;

    double ComputeZoom() const;
    
    static AffineTransform2D Invert(const AffineTransform2D& a);

    static AffineTransform2D Combine(const AffineTransform2D& a,
                                     const AffineTransform2D& b);
      
    static AffineTransform2D Combine(const AffineTransform2D& a,
                                     const AffineTransform2D& b,
                                     const AffineTransform2D& c);
      
    static AffineTransform2D Combine(const AffineTransform2D& a,
                                     const AffineTransform2D& b,
                                     const AffineTransform2D& c,
                                     const AffineTransform2D& d);

    static AffineTransform2D CreateOffset(double dx,
                                          double dy);

    static AffineTransform2D CreateScaling(double sx,
                                           double sy);
    
    static AffineTransform2D CreateRotation(double angle);

    static AffineTransform2D CreateOpenGLClipspace(unsigned int canvasWidth,
                                                   unsigned int canvasHeight);
  };
}