view Framework/StoneEnumerations.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents f0008c55e5f7
children be9c1530d40a
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include <string>

namespace OrthancStone
{
  enum SliceOffsetMode
  {
    SliceOffsetMode_Absolute,
    SliceOffsetMode_Relative,
    SliceOffsetMode_Loop
  };

  enum ImageWindowing
  {
    ImageWindowing_Bone,
    ImageWindowing_Lung,
    ImageWindowing_Custom
  };

  enum MouseButton
  {
    MouseButton_Left,
    MouseButton_Right,
    MouseButton_Middle
  };

  enum MouseWheelDirection
  {
    MouseWheelDirection_Up,
    MouseWheelDirection_Down
  };

  enum VolumeProjection
  {
    VolumeProjection_Axial,
    VolumeProjection_Coronal,
    VolumeProjection_Sagittal
  };

  enum ImageInterpolation
  {
    ImageInterpolation_Nearest,
    ImageInterpolation_Bilinear,
    ImageInterpolation_Trilinear
  };

  enum KeyboardModifiers
  {
    KeyboardModifiers_None = 0,
    KeyboardModifiers_Shift = (1 << 0),
    KeyboardModifiers_Control = (1 << 1),
    KeyboardModifiers_Alt = (1 << 2)
  };

  enum KeyboardKeys
  {
    KeyboardKeys_Generic = 0,

    // let's use the same ids as in javascript to avoid some conversion in WASM: https://css-tricks.com/snippets/javascript/javascript-keycodes/
    KeyboardKeys_Left = 37,
    KeyboardKeys_Up = 38,
    KeyboardKeys_Right = 39,
    KeyboardKeys_Down = 40
  };

  enum SliceImageQuality
  {
    SliceImageQuality_FullPng,  // smaller to transmit but longer to generate on Orthanc side (better choice when on low bandwidth)
    SliceImageQuality_FullPam,  // bigger to transmit but faster to generate on Orthanc side (better choice when on localhost or LAN)
    SliceImageQuality_Jpeg50,
    SliceImageQuality_Jpeg90,
    SliceImageQuality_Jpeg95,

    SliceImageQuality_InternalRaw   // downloads the raw pixels data as they are stored in the DICOM file (internal use only)
  };

  enum SopClassUid
  {
    SopClassUid_Other,
    SopClassUid_RTDose
  };

  enum BitmapAnchor
  {
    BitmapAnchor_BottomLeft,
    BitmapAnchor_BottomCenter,
    BitmapAnchor_BottomRight,
    BitmapAnchor_CenterLeft,
    BitmapAnchor_Center,
    BitmapAnchor_CenterRight,
    BitmapAnchor_TopLeft,
    BitmapAnchor_TopCenter,
    BitmapAnchor_TopRight
  };

  enum ControlPointType
  {
    ControlPoint_TopLeftCorner = 0,
    ControlPoint_TopRightCorner = 1,
    ControlPoint_BottomRightCorner = 2,
    ControlPoint_BottomLeftCorner = 3
  };

  enum PhotometricDisplayMode
  {
    PhotometricDisplayMode_Default,

    PhotometricDisplayMode_Monochrome1,
    PhotometricDisplayMode_Monochrome2
  };

  
  SopClassUid StringToSopClassUid(const std::string& source);

  void ComputeWindowing(float& targetCenter,
                        float& targetWidth,
                        ImageWindowing windowing,
                        float customCenter,
                        float customWidth);

  void ComputeAnchorTranslation(double& deltaX /* out */,
                                double& deltaY /* out */,
                                BitmapAnchor anchor,
                                unsigned int bitmapWidth,
                                unsigned int bitmapHeight,
                                unsigned int border = 0);
}