view Framework/Scene2D/TextureBaseSceneLayer.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 5430bcffba57
children 2d8ab34c8c91
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "ISceneLayer.h"
#include "../Toolbox/AffineTransform2D.h"

#include <Core/Images/ImageAccessor.h>

namespace OrthancStone
{
  class TextureBaseSceneLayer : public ISceneLayer
  {
  private:
    std::auto_ptr<Orthanc::ImageAccessor>  texture_;
    double                                 originX_;
    double                                 originY_;
    double                                 pixelSpacingX_;
    double                                 pixelSpacingY_;
    double                                 angle_;
    bool                                   isLinearInterpolation_;
    uint64_t                               revision_;

  protected:
    void SetTexture(Orthanc::ImageAccessor* texture);

    void IncrementRevision() 
    {
      revision_++;
    }

    void CopyParameters(const TextureBaseSceneLayer& other);

  public:
    TextureBaseSceneLayer();

    // Center of the top-left pixel
    void SetOrigin(double x,
                   double y);

    void SetPixelSpacing(double sx,
                         double sy);

    // In radians
    void SetAngle(double angle);

    void SetLinearInterpolation(bool isLinearInterpolation);
    
    double GetOriginX() const
    {
      return originX_;
    }

    double GetOriginY() const
    {
      return originY_;
    }

    double GetPixelSpacingX() const
    {
      return pixelSpacingX_;
    }

    double GetPixelSpacingY() const
    {
      return pixelSpacingY_;
    }

    double GetAngle() const
    {
      return angle_;
    }

    bool IsLinearInterpolation() const
    {
      return isLinearInterpolation_;
    }

    bool HasTexture() const
    {
      return (texture_.get() != NULL);
    }

    const Orthanc::ImageAccessor& GetTexture() const;

    AffineTransform2D GetTransform() const;
    
    virtual bool GetBoundingBox(Extent2D& target) const;

    virtual uint64_t GetRevision() const
    {
      return revision_;
    }
  };
}