view Framework/Scene2D/OpenGLCompositor.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 7efa2543699d
children 80829436ce0c 77c96ba899f9
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "Internals/CompositorHelper.h"
#include "Internals/OpenGLColorTextureProgram.h"
#include "Internals/OpenGLFloatTextureProgram.h"
#include "Internals/OpenGLLinesProgram.h"
#include "Internals/OpenGLTextProgram.h"

namespace OrthancStone
{
  class OpenGLCompositor : private Internals::CompositorHelper::IRendererFactory
  {
  private:
    class Font;

    typedef std::map<size_t, Font*>  Fonts;

    OpenGL::IOpenGLContext&               context_;
    Fonts                                 fonts_;
    Internals::CompositorHelper           helper_;
    Internals::OpenGLColorTextureProgram  colorTextureProgram_;
    Internals::OpenGLFloatTextureProgram  floatTextureProgram_;
    Internals::OpenGLLinesProgram         linesProgram_;
    Internals::OpenGLTextProgram          textProgram_;
    unsigned int                          canvasWidth_;
    unsigned int                          canvasHeight_;
    
    const Font* GetFont(size_t fontIndex) const;

    virtual Internals::CompositorHelper::ILayerRenderer* Create(const ISceneLayer& layer);

  public:
    OpenGLCompositor(OpenGL::IOpenGLContext& context,
                     const Scene2D& scene);

    ~OpenGLCompositor();

    void UpdateSize();

    void Refresh();

    void SetFont(size_t index,
                 const GlyphBitmapAlphabet& dict);

#if ORTHANC_ENABLE_LOCALE == 1
    void SetFont(size_t index,
                 Orthanc::EmbeddedResources::FileResourceId resource,
                 unsigned int fontSize,
                 Orthanc::Encoding codepage);
#endif

    unsigned int GetCanvasWidth() const
    {
      return canvasWidth_;
    }

    unsigned int GetCanvasHeight() const
    {
      return canvasHeight_;
    }

    ScenePoint2D GetPixelCenterCoordinates(int x, int y) const;
  };
}