view Framework/Scene2D/OpenGLCompositor.cpp @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 7efa2543699d
children 266e2b0b9abc
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "OpenGLCompositor.h"

#include "Internals/OpenGLAdvancedPolylineRenderer.h"
#include "Internals/OpenGLBasicPolylineRenderer.h"
#include "Internals/OpenGLColorTextureRenderer.h"
#include "Internals/OpenGLFloatTextureRenderer.h"
#include "Internals/OpenGLInfoPanelRenderer.h"
#include "Internals/OpenGLTextRenderer.h"

namespace OrthancStone
{
  class OpenGLCompositor::Font : public boost::noncopyable
  {
  private:
    std::auto_ptr<GlyphTextureAlphabet>   alphabet_;
    std::auto_ptr<OpenGL::OpenGLTexture>  texture_;

  public:
    Font(const GlyphBitmapAlphabet& dict)
    {
      alphabet_.reset(new GlyphTextureAlphabet(dict));
      texture_.reset(new OpenGL::OpenGLTexture);

      std::auto_ptr<Orthanc::ImageAccessor> bitmap(alphabet_->ReleaseTexture());
      texture_->Load(*bitmap, true /* enable linear interpolation */);
    }

    OpenGL::OpenGLTexture& GetTexture() const
    {
      assert(texture_.get() != NULL);
      return *texture_;
    }

    const GlyphTextureAlphabet& GetAlphabet() const
    {
      assert(alphabet_.get() != NULL);
      return *alphabet_;
    }
  };


  const OpenGLCompositor::Font* OpenGLCompositor::GetFont(size_t fontIndex) const
  {
    Fonts::const_iterator found = fonts_.find(fontIndex);

    if (found == fonts_.end())
    {
      return NULL;  // Unknown font, nothing should be drawn
    }
    else
    {
      assert(found->second != NULL);
      return found->second;
    }
  }


  Internals::CompositorHelper::ILayerRenderer* OpenGLCompositor::Create(const ISceneLayer& layer)
  {
    switch (layer.GetType())
    {
      case ISceneLayer::Type_InfoPanel:
        return new Internals::OpenGLInfoPanelRenderer
          (context_, colorTextureProgram_, dynamic_cast<const InfoPanelSceneLayer&>(layer));

      case ISceneLayer::Type_ColorTexture:
        return new Internals::OpenGLColorTextureRenderer
          (context_, colorTextureProgram_, dynamic_cast<const ColorTextureSceneLayer&>(layer));

      case ISceneLayer::Type_FloatTexture:
        return new Internals::OpenGLFloatTextureRenderer
          (context_, floatTextureProgram_, dynamic_cast<const FloatTextureSceneLayer&>(layer));

      case ISceneLayer::Type_Polyline:
        return new Internals::OpenGLAdvancedPolylineRenderer
          (context_, linesProgram_, dynamic_cast<const PolylineSceneLayer&>(layer));
        //return new Internals::OpenGLBasicPolylineRenderer(context_, dynamic_cast<const PolylineSceneLayer&>(layer));

      case ISceneLayer::Type_Text:
      {
        const TextSceneLayer& l = dynamic_cast<const TextSceneLayer&>(layer);
        const Font* font = GetFont(l.GetFontIndex());
        if (font == NULL)
        {
          return NULL;
        }
        else
        {
          return new Internals::OpenGLTextRenderer
            (context_, textProgram_, font->GetAlphabet(), font->GetTexture(), l);
        }
      }

      default:
        return NULL;
    }
  }


  OpenGLCompositor::OpenGLCompositor(OpenGL::IOpenGLContext& context,
                                     const Scene2D& scene) :
    context_(context),
    helper_(scene, *this),
    colorTextureProgram_(context),
    floatTextureProgram_(context),
    linesProgram_(context),
    textProgram_(context),
    canvasWidth_(0),
    canvasHeight_(0)
  {
    UpdateSize();
  }

  
  OpenGLCompositor::~OpenGLCompositor()
  {
    for (Fonts::iterator it = fonts_.begin(); it != fonts_.end(); ++it)
    {
      assert(it->second != NULL);
      delete it->second;
    }
  }

  
  void OpenGLCompositor::UpdateSize()
  {
    canvasWidth_ = context_.GetCanvasWidth();
    canvasHeight_ = context_.GetCanvasHeight();

    context_.MakeCurrent();
    glViewport(0, 0, canvasWidth_, canvasHeight_);
  }

  
  void OpenGLCompositor::Refresh()
  {
    context_.MakeCurrent();

    glClearColor(0, 0, 0, 1);
    glClear(GL_COLOR_BUFFER_BIT);

    helper_.Refresh(canvasWidth_, canvasHeight_);

    context_.SwapBuffer();
  }

  
  void OpenGLCompositor::SetFont(size_t index,
                                 const GlyphBitmapAlphabet& dict)
  {
    std::auto_ptr<Font> font(new Font(dict));
      
    Fonts::iterator found = fonts_.find(index);

    if (found == fonts_.end())
    {
      fonts_[index] = font.release();
    }
    else
    {
      assert(found->second != NULL);
      delete found->second;

      found->second = font.release();
    }
  }
  

#if ORTHANC_ENABLE_LOCALE == 1
  void OpenGLCompositor::SetFont(size_t index,
                                 Orthanc::EmbeddedResources::FileResourceId resource,
                                 unsigned int fontSize,
                                 Orthanc::Encoding codepage)
  {
    FontRenderer renderer;
    renderer.LoadFont(resource, fontSize);

    GlyphBitmapAlphabet dict;
    dict.LoadCodepage(renderer, codepage);

    SetFont(index, dict);
  }
#endif


  ScenePoint2D OpenGLCompositor::GetPixelCenterCoordinates(int x, int y) const
  {
    return ScenePoint2D(
      static_cast<double>(x) + 0.5 - static_cast<double>(canvasWidth_) / 2.0,
      static_cast<double>(y) + 0.5 - static_cast<double>(canvasHeight_) / 2.0);
  }
}