view Framework/Scene2D/Internals/OpenGLTextProgram.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents bbe29efd3d1c
children 2d8ab34c8c91
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../../Fonts/GlyphTextureAlphabet.h"
#include "../../OpenGL/IOpenGLContext.h"
#include "../../OpenGL/OpenGLProgram.h"
#include "../../OpenGL/OpenGLTexture.h"
#include "../../Toolbox/AffineTransform2D.h"
#include "../TextSceneLayer.h"

namespace OrthancStone
{
  namespace Internals
  {
    class OpenGLTextProgram : public boost::noncopyable
    {
    public:
      class Data : public boost::noncopyable
      {
      private:
        OpenGL::IOpenGLContext&  context_;
        size_t                   coordinatesCount_;
        GLuint                   buffers_[2];
        float                    red_;
        float                    green_;
        float                    blue_;
        double                   x_;
        double                   y_;
        double                   border_;
        unsigned int             textWidth_;
        unsigned int             textHeight_;
        BitmapAnchor             anchor_;

      public:
        Data(OpenGL::IOpenGLContext& context,
             const GlyphTextureAlphabet& alphabet,
             const TextSceneLayer& layer);

        ~Data();

        bool IsEmpty() const
        {
          return coordinatesCount_ == 0;
        }

        size_t GetCoordinatesCount() const
        {
          return coordinatesCount_;
        }

        GLuint GetSceneLocationsBuffer() const;

        GLuint GetTextureLocationsBuffer() const;

        float GetRed() const
        {
          return red_;
        }

        float GetGreen() const
        {
          return green_;
        }

        float GetBlue() const
        {
          return blue_;
        }

        double GetX() const
        {
          return x_;
        }

        double GetY() const
        {
          return y_;
        }

        double GetBorder() const
        {
          return border_;
        }

        unsigned int GetTextWidth() const
        {
          return textWidth_;
        }

        unsigned int GetTextHeight() const
        {
          return textHeight_;
        }

        BitmapAnchor GetAnchor() const
        {
          return anchor_;
        }
      };
      
    private:
      OpenGL::IOpenGLContext&               context_;
      std::auto_ptr<OpenGL::OpenGLProgram>  program_;
      GLint                                 positionLocation_;
      GLint                                 textureLocation_;

    public:
      OpenGLTextProgram(OpenGL::IOpenGLContext&  context);

      void Apply(OpenGL::OpenGLTexture& fontTexture,
                 const Data& data,
                 const AffineTransform2D& transform);
    };
  }
}