Mercurial > hg > orthanc-stone
view Framework/Scene2D/Internals/OpenGLInfoPanelRenderer.cpp @ 700:059e1fd05fd6 refactor-viewport-controller
Introduced the ViewportController that sits between the application and the
Scene2D to handle the trackers and measuring tools. This is a work in progress.
The Scene2D is no longer an observable. Message sending is managed by the
ViewportController.
Move some refs to shared and weak to prevent lifetime issues.
author | Benjamin Golinvaux <bgo@osimis.io> |
---|---|
date | Sun, 19 May 2019 16:26:17 +0200 |
parents | 9807ed3d3e03 |
children | 6e888cf6a48b |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2019 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. **/ #include "OpenGLInfoPanelRenderer.h" namespace OrthancStone { namespace Internals { void OpenGLInfoPanelRenderer::LoadTexture(const InfoPanelSceneLayer& layer) { context_.MakeCurrent(); texture_.reset(new OpenGL::OpenGLTexture); texture_->Load(layer.GetTexture(), layer.IsLinearInterpolation()); anchor_ = layer.GetAnchor(); } OpenGLInfoPanelRenderer::OpenGLInfoPanelRenderer(OpenGL::IOpenGLContext& context, OpenGLColorTextureProgram& program, const InfoPanelSceneLayer& layer) : context_(context), program_(program) { LoadTexture(layer); } void OpenGLInfoPanelRenderer::Render(const AffineTransform2D& transform) { if (texture_.get() != NULL) { int dx, dy; InfoPanelSceneLayer::ComputeAnchorLocation( dx, dy, anchor_, texture_->GetWidth(), texture_->GetHeight(), context_.GetCanvasWidth(), context_.GetCanvasHeight()); // The position of this type of layer is layer: Ignore the // "transform" coming from the scene program_.Apply(*texture_, AffineTransform2D::CreateOffset(dx, dy), true); } } } }