view Framework/Scene2D/Internals/CompositorHelper.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 03c4b998fcd0
children 266e2b0b9abc
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../Scene2D.h"

namespace OrthancStone
{
  namespace Internals
  {
    class CompositorHelper : protected Scene2D::IVisitor
    {
    public:
      class ILayerRenderer : public boost::noncopyable
      {
      public:
        virtual ~ILayerRenderer()
        {
        }

        virtual void Render(const AffineTransform2D& transform) = 0;

        // "Update()" is only called if the type of the layer has not changed
        virtual void Update(const ISceneLayer& layer) = 0;
      };

      class IRendererFactory : public boost::noncopyable
      {
      public:
        virtual ~IRendererFactory()
        {
        }

        virtual ILayerRenderer* Create(const ISceneLayer& layer) = 0;
      };

    private:
      class Item;

      typedef std::map<int, Item*>  Content;

      const Scene2D&     scene_;
      IRendererFactory&  factory_;
      Content            content_;
      AffineTransform2D  sceneTransform_;

    protected:
      virtual void Visit(const ISceneLayer& layer,
                         uint64_t layerIdentifier,
                         int depth);

    public:
      CompositorHelper(const Scene2D& scene,
                       IRendererFactory& factory) :
        scene_(scene),
        factory_(factory)
      {
      }

      ~CompositorHelper();

      void Refresh(unsigned int canvasWidth,
                   unsigned int canvasHeight);
    };
  }
}