view Framework/Scene2D/ColorSceneLayer.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents f0008c55e5f7
children 61ba4b504e9a
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "ISceneLayer.h"
#include <Core/Enumerations.h>

#include <stdint.h>

namespace OrthancStone
{
  class ColorSceneLayer : public ISceneLayer
  {
  private:
    uint8_t  red_;
    uint8_t  green_;
    uint8_t  blue_;
    uint64_t revision_;

  protected:
    void BumpRevision()
    {
      // this is *not* thread-safe!!!  => (SJO) no problem, Stone assumes mono-threading
      revision_++;
    }

  public:
    ColorSceneLayer() :
      red_(255),
      green_(255),
      blue_(255),
      revision_(0)
    {
    }

    virtual uint64_t GetRevision() const ORTHANC_OVERRIDE
    {
      return revision_;
    }

    void SetColor(uint8_t red,
                  uint8_t green,
                  uint8_t blue)
    {
      red_ = red;
      green_ = green;
      blue_ = blue;
      BumpRevision();
    }

    uint8_t GetRed() const
    {
      return red_;
    }

    uint8_t GetGreen() const
    {
      return green_;
    }

    uint8_t GetBlue() const
    {
      return blue_;
    }

    float GetRedAsFloat() const
    {
      return static_cast<float>(red_) / 255.0f;
    }

    float GetGreenAsFloat() const
    {
      return static_cast<float>(green_) / 255.0f;
    }

    float GetBlueAsFloat() const
    {
      return static_cast<float>(blue_) / 255.0f;
    }
  };
}