view Framework/Layers/RenderStyle.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents b70e9be013e4
children 4f2416d519b4
line wrap: on
line source

/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "../StoneEnumerations.h"

#include <EmbeddedResources.h>

#include <stdint.h>

namespace OrthancStone
{
  struct RenderStyle
  {
    bool visible_;
    bool reverse_;
    ImageWindowing windowing_;
    float alpha_;   // In [0,1]
    bool applyLut_;
    Orthanc::EmbeddedResources::FileResourceId  lut_;
    bool drawGrid_;
    uint8_t drawColor_[3];
    float customWindowCenter_;
    float customWindowWidth_;
    ImageInterpolation interpolation_;
    unsigned int fontSize_;
    
    RenderStyle();

    void ComputeWindowing(float& targetCenter,
                          float& targetWidth,
                          float defaultCenter,
                          float defaultWidth) const;

    void SetColor(uint8_t red,
                  uint8_t green,
                  uint8_t blue);
  };
}