view Framework/Layers/FrameRenderer.h @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents b70e9be013e4
children d2c0e347ddc2
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#pragma once

#include "ILayerRenderer.h"

#include "../Toolbox/Slice.h"

namespace OrthancStone
{
  class FrameRenderer : public ILayerRenderer
  {
  private:
    CoordinateSystem3D            framePlane_;
    double                        pixelSpacingX_;
    double                        pixelSpacingY_;
    RenderStyle                   style_;
    bool                          isFullQuality_;
    std::auto_ptr<CairoSurface>   display_;

  protected:
    virtual CairoSurface* GenerateDisplay(const RenderStyle& style) = 0;

  public:
    FrameRenderer(const CoordinateSystem3D& framePlane,
                  double pixelSpacingX,
                  double pixelSpacingY,
                  bool isFullQuality);

    virtual bool RenderLayer(CairoContext& context,
                             const ViewportGeometry& view);

    virtual const CoordinateSystem3D& GetLayerPlane()
    {
      return framePlane_;
    }

    virtual void SetLayerStyle(const RenderStyle& style);

    virtual bool IsFullQuality() 
    {
      return isFullQuality_;
    }

    // TODO: Avoid cloning the "frame"
    static ILayerRenderer* CreateRenderer(const Orthanc::ImageAccessor& frame,
                                          const Slice& framePlane,
                                          bool isFullQuality);
  };
}