view Applications/Sdl/SdlWindow.cpp @ 700:059e1fd05fd6 refactor-viewport-controller

Introduced the ViewportController that sits between the application and the Scene2D to handle the trackers and measuring tools. This is a work in progress. The Scene2D is no longer an observable. Message sending is managed by the ViewportController. Move some refs to shared and weak to prevent lifetime issues.
author Benjamin Golinvaux <bgo@osimis.io>
date Sun, 19 May 2019 16:26:17 +0200
parents 794278160a3f
children
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/**
 * Stone of Orthanc
 * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
 * Department, University Hospital of Liege, Belgium
 * Copyright (C) 2017-2019 Osimis S.A., Belgium
 *
 * This program is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Affero General Public License
 * as published by the Free Software Foundation, either version 3 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Affero General Public License for more details.
 * 
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 **/


#include "SdlWindow.h"

#if ORTHANC_ENABLE_SDL == 1

#include <Core/Logging.h>
#include <Core/OrthancException.h>

#ifdef WIN32 
#include <windows.h> // for SetProcessDpiAware
#endif 
// WIN32

#include <SDL.h>

namespace OrthancStone
{
  SdlWindow::SdlWindow(const char* title,
                       unsigned int width,
                       unsigned int height,
                       bool enableOpenGl,
                       bool allowDpiScaling) :
    maximized_(false)
  {
    // TODO Understand why, with SDL_WINDOW_OPENGL + MinGW32 + Release
    // build mode, the application crashes whenever the SDL window is
    // resized or maximized

    uint32_t windowFlags, rendererFlags;
    if (enableOpenGl)
    {
      windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
      rendererFlags = SDL_RENDERER_ACCELERATED;
    }
    else
    {
      windowFlags = SDL_WINDOW_RESIZABLE;
      rendererFlags = SDL_RENDERER_SOFTWARE;
    }

// TODO: probably required on MacOS X, too
#if defined(WIN32) && (_WIN32_WINNT >= 0x0600)
    if (!allowDpiScaling)
    {
      // if we do NOT allow DPI scaling, it means an SDL pixel will be a real
      // monitor pixel. This is needed for high-DPI applications

      // Enable high-DPI support on Windows

      // THE FOLLOWING HAS BEEN COMMENTED OUT BECAUSE IT WILL CRASH UNDER 
      // OLD WINDOWS VERSIONS
      // ADD THIS AT THE TOP TO ENABLE IT:
      // 
      //#pragma comment(lib, "Shcore.lib") THIS IS ONLY REQUIRED FOR SetProcessDpiAwareness
      //#include <windows.h>
      //#include <ShellScalingAPI.h> THIS IS ONLY REQUIRED FOR SetProcessDpiAwareness
      //#include <comdef.h> THIS IS ONLY REQUIRED FOR SetProcessDpiAwareness
      // SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
      
      // This is supported on Vista+
      SetProcessDPIAware();

      windowFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
    }
#endif 
// WIN32
    
    window_ = SDL_CreateWindow(title,
                               SDL_WINDOWPOS_UNDEFINED,
                               SDL_WINDOWPOS_UNDEFINED,
                               width, height, windowFlags);

    if (window_ == NULL) 
    {
      LOG(ERROR) << "Cannot create the SDL window: " << SDL_GetError();
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
    }

    renderer_ = SDL_CreateRenderer(window_, -1, rendererFlags);
    if (!renderer_)
    {
      LOG(ERROR) << "Cannot create the SDL renderer: " << SDL_GetError();
      SDL_DestroyWindow(window_);
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
    }
  }


  SdlWindow::~SdlWindow()
  {
    if (renderer_ != NULL)
    { 
      SDL_DestroyRenderer(renderer_);
    }

    if (window_ != NULL)
    { 
      SDL_DestroyWindow(window_);
    }
  }


  unsigned int SdlWindow::GetWidth() const
  {
    int w = -1;
    SDL_GetWindowSize(window_, &w, NULL);

    if (w < 0)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
    }
    else
    {
      return static_cast<unsigned int>(w);
    }
  }


  unsigned int SdlWindow::GetHeight() const
  {
    int h = -1;
    SDL_GetWindowSize(window_, NULL, &h);

    if (h < 0)
    {
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
    }
    else
    {
      return static_cast<unsigned int>(h);
    }
  }


  void SdlWindow::Render(SDL_Surface* surface)
  {
    //SDL_RenderClear(renderer_);

    SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer_, surface);
    if (texture != NULL)
    {
      SDL_RenderCopy(renderer_, texture, NULL, NULL);
      SDL_DestroyTexture(texture);
    }

    SDL_RenderPresent(renderer_);
  }


  void SdlWindow::ToggleMaximize()
  {
    if (maximized_)
    {
      SDL_RestoreWindow(window_);
      maximized_ = false;
    }
    else
    {
      SDL_MaximizeWindow(window_);
      maximized_ = true;
    }
  }


  void SdlWindow::GlobalInitialize()
  {
    if (SDL_Init(SDL_INIT_VIDEO) != 0)
    {
      LOG(ERROR) << "Cannot initialize SDL";
      throw Orthanc::OrthancException(Orthanc::ErrorCode_InternalError);
    }
  }


  void SdlWindow::GlobalFinalize()
  {
    SDL_Quit();
  }
}

#endif