Mercurial > hg > orthanc-stone
view OrthancStone/Sources/Scene2D/FloatTextureSceneLayer.cpp @ 1849:023cce3d7844
introduction of the concept of "virtual series"
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 29 Jun 2021 12:12:46 +0200 |
parents | 9ac2a65d4172 |
children | 3889ae96d2e9 |
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/** * Stone of Orthanc * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics * Department, University Hospital of Liege, Belgium * Copyright (C) 2017-2021 Osimis S.A., Belgium * * This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * <http://www.gnu.org/licenses/>. **/ #include "FloatTextureSceneLayer.h" #include "../Toolbox/ImageToolbox.h" #include <Images/Image.h> #include <Images/ImageProcessing.h> #include <OrthancException.h> namespace OrthancStone { FloatTextureSceneLayer::FloatTextureSceneLayer(const Orthanc::ImageAccessor& texture) : inverted_(false), applyLog_(false), isRangeComputed_(false), minValue_(0), maxValue_(0) { { std::unique_ptr<Orthanc::ImageAccessor> t( new Orthanc::Image(Orthanc::PixelFormat_Float32, texture.GetWidth(), texture.GetHeight(), false)); Orthanc::ImageProcessing::Convert(*t, texture); SetTexture(t.release()); } SetCustomWindowing(128, 256); } void FloatTextureSceneLayer::SetWindowing(ImageWindowing windowing) { if (windowing_ != windowing) { if (windowing == ImageWindowing_Custom) { throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); } else { windowing_ = windowing; IncrementRevision(); } } } void FloatTextureSceneLayer::SetCustomWindowing(float customCenter, float customWidth) { if (customWidth <= 0) { throw Orthanc::OrthancException(Orthanc::ErrorCode_ParameterOutOfRange); } else { windowing_ = ImageWindowing_Custom; customCenter_ = customCenter; customWidth_ = customWidth; IncrementRevision(); } } void FloatTextureSceneLayer::GetWindowing(float& targetCenter, float& targetWidth) const { ComputeWindowing(targetCenter, targetWidth, windowing_, customCenter_, customWidth_); } void FloatTextureSceneLayer::SetInverted(bool inverted) { inverted_ = inverted; IncrementRevision(); } void FloatTextureSceneLayer::SetApplyLog(bool apply) { applyLog_ = apply; IncrementRevision(); } void FloatTextureSceneLayer::FitRange() { float minValue, maxValue; GetRange(minValue, maxValue); assert(minValue <= maxValue); float width; if (LinearAlgebra::IsCloseToZero(maxValue - minValue)) { width = 1; } else { width = maxValue - minValue; } SetCustomWindowing((minValue + maxValue) / 2.0f, width); } void FloatTextureSceneLayer::GetRange(float& minValue, float& maxValue) { if (!isRangeComputed_) { Orthanc::ImageProcessing::GetMinMaxFloatValue(minValue_, maxValue_, GetTexture()); isRangeComputed_ = true; } assert(minValue_ <= maxValue_); minValue = minValue_; maxValue = maxValue_; } ISceneLayer* FloatTextureSceneLayer::Clone() const { std::unique_ptr<FloatTextureSceneLayer> cloned (new FloatTextureSceneLayer(GetTexture())); cloned->CopyParameters(*this); cloned->windowing_ = windowing_; cloned->customCenter_ = customCenter_; cloned->customWidth_ = customWidth_; cloned->inverted_ = inverted_; cloned->applyLog_ = applyLog_; cloned->isRangeComputed_ = isRangeComputed_; cloned->minValue_ = minValue_; cloned->maxValue_ = maxValue_; return cloned.release(); } }