diff Framework/Scene2D/LookupTableTextureSceneLayer.cpp @ 975:e75fd08d6c75 toa2019083101

Cleaning in ICallable + changed fingerprint to plain char array to allow for dead object examination + additional check in FetchContext callback to avoid the unexplained rogue callbacks I have seen + protection in LoaderStateMachine::HandleSuccessMessage in case things go wrong anyway
author Benjamin Golinvaux <bgo@osimis.io>
date Sat, 31 Aug 2019 13:45:04 +0200
parents 11fc84650e4b
children 391fb6d6905d
line wrap: on
line diff