diff Framework/Volumes/OrientedVolumeBoundingBox.h @ 742:fa5febe0f0c2

moved OrientedBoundingBox in the Volumes folder
author Sebastien Jodogne <s.jodogne@gmail.com>
date Wed, 22 May 2019 09:41:03 +0200
parents Framework/Toolbox/OrientedBoundingBox.h@c3bbb130abc4
children 2d8ab34c8c91
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/Volumes/OrientedVolumeBoundingBox.h	Wed May 22 09:41:03 2019 +0200
@@ -0,0 +1,74 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "../Toolbox/CoordinateSystem3D.h"
+#include "../Toolbox/Extent2D.h"
+#include "../Toolbox/LinearAlgebra.h"
+#include "VolumeImageGeometry.h"
+
+namespace OrthancStone
+{
+  class OrientedVolumeBoundingBox : public boost::noncopyable
+  {
+  private:
+    Vector  c_;   // center
+    Vector  u_;   // normalized width vector
+    Vector  v_;   // normalized height vector
+    Vector  w_;   // normalized depth vector
+    double  hu_;  // half width
+    double  hv_;  // half height
+    double  hw_;  // half depth
+
+  public:
+    OrientedVolumeBoundingBox(const VolumeImageGeometry& geometry);
+
+    const Vector& GetCenter() const
+    {
+      return c_;
+    }
+
+    bool HasIntersectionWithPlane(std::vector<Vector>& points,
+                                  const Vector& normal,
+                                  double d) const;
+
+    bool HasIntersection(std::vector<Vector>& points,
+                         const CoordinateSystem3D& plane) const;
+
+    bool Contains(const Vector& p) const;
+
+    void FromInternalCoordinates(Vector& target,
+                                 double x,
+                                 double y,
+                                 double z) const;
+
+    void FromInternalCoordinates(Vector& target,
+                                 const Vector& source) const;
+
+    void ToInternalCoordinates(Vector& target,
+                               const Vector& source) const;
+
+    bool ComputeExtent(Extent2D& extent,
+                       const CoordinateSystem3D& plane) const;
+  };
+}
+