Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Scene2D.h @ 582:e36e69a380a5
Scene2D
author | Sebastien Jodogne <s.jodogne@gmail.com> |
---|---|
date | Fri, 19 Apr 2019 16:43:08 +0200 |
parents | |
children | 6129b1e5ba42 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/Scene2D.h Fri Apr 19 16:43:08 2019 +0200 @@ -0,0 +1,89 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "ISceneLayer.h" +#include "../Toolbox/AffineTransform2D.h" + +#include <map> + +namespace OrthancStone +{ + class Scene2D : public boost::noncopyable + { + public: + class IVisitor : public boost::noncopyable + { + public: + virtual ~IVisitor() + { + } + + virtual void Visit(const ISceneLayer& layer, + int depth) = 0; + }; + + private: + typedef std::map<int, ISceneLayer*> Content; + + Content content_; + + AffineTransform2D sceneToCanvas_; + AffineTransform2D canvasToScene_; + + Scene2D(const Scene2D& other); + + public: + Scene2D() + { + } + + ~Scene2D(); + + Scene2D* Clone() const + { + return new Scene2D(*this); + } + + void SetLayer(int depth, + ISceneLayer* layer); // Takes ownership + + void DeleteLayer(int depth); + + void Apply(IVisitor& visitor); + + const AffineTransform2D& GetSceneToCanvasTransform() const + { + return sceneToCanvas_; + } + + const AffineTransform2D& GetCanvasToSceneTransform() const + { + return canvasToScene_; + } + + void SetSceneToCanvasTransform(const AffineTransform2D& transform); + + void FitContent(unsigned int canvasWidth, + unsigned int canvasHeight); + }; +}