Mercurial > hg > orthanc-stone
diff Framework/Scene2D/Internals/OpenGLFloatTextureProgram.h @ 591:b66ced2c43d4
OpenGLTextureProgram
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Fri, 26 Apr 2019 12:05:38 +0200 |
parents | |
children | bbe29efd3d1c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/Internals/OpenGLFloatTextureProgram.h Fri Apr 26 12:05:38 2019 +0200 @@ -0,0 +1,71 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "OpenGLTextureProgram.h" + +namespace OrthancStone +{ + namespace Internals + { + class OpenGLFloatTextureProgram : public boost::noncopyable + { + private: + OpenGLTextureProgram program_; + + public: + OpenGLFloatTextureProgram(OpenGL::IOpenGLContext& context); + + class Data : public boost::noncopyable + { + private: + OpenGL::OpenGLTexture texture_; + float offset_; + float slope_; + + public: + Data(const Orthanc::ImageAccessor& texture, + bool isLinearInterpolation); + + float GetOffset() const + { + return offset_; + } + + float GetSlope() const + { + return slope_; + } + + OpenGL::OpenGLTexture& GetTexture() + { + return texture_; + } + }; + + void Apply(Data& data, + const AffineTransform2D& transform, + float windowCenter, + float windowWidth); + }; + } +}