diff Applications/Samples/SampleInteractor.h @ 51:b340879da9bd

reorganization
author Sebastien Jodogne <s.jodogne@gmail.com>
date Thu, 27 Apr 2017 14:50:20 +0200
parents Samples/SampleInteractor.h@28956ed68280
children 01aa453d4d5b 4cff7b1ed31d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Applications/Samples/SampleInteractor.h	Thu Apr 27 14:50:20 2017 +0200
@@ -0,0 +1,133 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017 Osimis, Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "SampleApplicationBase.h"
+
+#include "../../Framework/Widgets/LayeredSceneWidget.h"
+#include "../../Framework/Widgets/IWorldSceneInteractor.h"
+#include "../../Framework/Toolbox/ParallelSlicesCursor.h"
+
+namespace OrthancStone
+{
+  namespace Samples
+  {
+    /**
+     * This is a basic mouse interactor for sample applications. It
+     * contains a set of parallel slices in the 3D space. The mouse
+     * wheel events make the widget change the slice that is
+     * displayed.
+     **/
+    class SampleInteractor : public IWorldSceneInteractor
+    {
+    private:
+      ParallelSlicesCursor   cursor_;
+
+    public:
+      SampleInteractor(VolumeImage& volume,
+                       VolumeProjection projection, 
+                       bool reverse)
+      {
+        std::auto_ptr<ParallelSlices> slices(volume.GetGeometry(projection, reverse));
+        cursor_.SetGeometry(*slices);
+      }
+
+      SampleInteractor(ISeriesLoader& series, 
+                       bool reverse)
+      {
+        if (reverse)
+        {
+          std::auto_ptr<ParallelSlices> slices(series.GetGeometry().Reverse());
+          cursor_.SetGeometry(*slices);
+        }
+        else
+        {
+          cursor_.SetGeometry(series.GetGeometry());
+        }
+      }
+
+      SampleInteractor(const ParallelSlices& slices)
+      {
+        cursor_.SetGeometry(slices);
+      }
+
+      ParallelSlicesCursor& GetCursor()
+      {
+        return cursor_;
+      }
+
+      void AddWidget(LayeredSceneWidget& widget)
+      {
+        widget.SetInteractor(*this);
+        widget.SetSlice(cursor_.GetCurrentSlice());
+      }
+
+      virtual IWorldSceneMouseTracker* CreateMouseTracker(WorldSceneWidget& widget,
+                                                          const SliceGeometry& slice,
+                                                          const ViewportGeometry& view,
+                                                          MouseButton button,
+                                                          double x,
+                                                          double y,
+                                                          IStatusBar* statusBar)
+      {
+        return NULL;
+      }
+
+      virtual void MouseOver(CairoContext& context,
+                             WorldSceneWidget& widget,
+                             const SliceGeometry& slice,
+                             const ViewportGeometry& view,
+                             double x,
+                             double y,
+                             IStatusBar* statusBar)
+      {
+      }
+
+      virtual void MouseWheel(WorldSceneWidget& widget,
+                              MouseWheelDirection direction,
+                              KeyboardModifiers modifiers,
+                              IStatusBar* statusBar)
+      {
+        if (cursor_.ApplyWheelEvent(direction, modifiers))
+        {
+          dynamic_cast<LayeredSceneWidget&>(widget).SetSlice(cursor_.GetCurrentSlice());
+        }
+      }
+
+      virtual void KeyPressed(WorldSceneWidget& widget,
+                              char key,
+                              KeyboardModifiers modifiers,
+                              IStatusBar* statusBar)
+      {
+      }
+
+      void LookupSliceContainingPoint(LayeredSceneWidget& widget,
+                                      const Vector& p)
+      {
+        if (cursor_.LookupSliceContainingPoint(p))
+        {
+          widget.SetSlice(cursor_.GetCurrentSlice());
+        }
+      }
+    };
+  }
+}