Mercurial > hg > orthanc-stone
diff Framework/Scene2D/GrayscaleStyleConfigurator.h @ 814:aead999345e0
reorganization
author | Sebastien Jodogne <s.jodogne@gmail.com> |
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date | Tue, 28 May 2019 21:16:39 +0200 |
parents | |
children | 0965b665c653 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Framework/Scene2D/GrayscaleStyleConfigurator.h Tue May 28 21:16:39 2019 +0200 @@ -0,0 +1,62 @@ +/** + * Stone of Orthanc + * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics + * Department, University Hospital of Liege, Belgium + * Copyright (C) 2017-2019 Osimis S.A., Belgium + * + * This program is free software: you can redistribute it and/or + * modify it under the terms of the GNU Affero General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + **/ + + +#pragma once + +#include "ILayerStyleConfigurator.h" + +namespace OrthancStone +{ + /** + Creates layers to display the supplied image in grayscale. No dynamic + style is available. + */ + class GrayscaleStyleConfigurator : public ILayerStyleConfigurator + { + private: + uint64_t revision_; + + // TODO - Add windowing + + public: + GrayscaleStyleConfigurator() : + revision_(0) + { + } + + virtual uint64_t GetRevision() const + { + return revision_; + } + + virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const; + + virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame, + const DicomInstanceParameters& parameters) const + { + return parameters.CreateTexture(frame); + } + + virtual void ApplyStyle(ISceneLayer& layer) const + { + } + }; +}