diff Framework/Scene2D/GrayscaleStyleConfigurator.h @ 814:aead999345e0

reorganization
author Sebastien Jodogne <s.jodogne@gmail.com>
date Tue, 28 May 2019 21:16:39 +0200
parents
children 0965b665c653
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Framework/Scene2D/GrayscaleStyleConfigurator.h	Tue May 28 21:16:39 2019 +0200
@@ -0,0 +1,62 @@
+/**
+ * Stone of Orthanc
+ * Copyright (C) 2012-2016 Sebastien Jodogne, Medical Physics
+ * Department, University Hospital of Liege, Belgium
+ * Copyright (C) 2017-2019 Osimis S.A., Belgium
+ *
+ * This program is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU Affero General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Affero General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Affero General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ **/
+
+
+#pragma once
+
+#include "ILayerStyleConfigurator.h"
+
+namespace OrthancStone
+{
+  /**
+  Creates layers to display the supplied image in grayscale. No dynamic 
+  style is available.
+  */
+  class GrayscaleStyleConfigurator : public ILayerStyleConfigurator
+  {
+  private:
+    uint64_t revision_;
+
+    // TODO - Add windowing
+    
+  public:
+    GrayscaleStyleConfigurator() :
+      revision_(0)
+    {
+    }
+
+    virtual uint64_t GetRevision() const
+    {
+      return revision_;
+    }
+    
+    virtual TextureBaseSceneLayer* CreateTextureFromImage(const Orthanc::ImageAccessor& image) const;
+
+    virtual TextureBaseSceneLayer* CreateTextureFromDicom(const Orthanc::ImageAccessor& frame,
+                                                          const DicomInstanceParameters& parameters) const
+    {
+      return parameters.CreateTexture(frame);
+    }
+
+    virtual void ApplyStyle(ISceneLayer& layer) const
+    {
+    }
+  };
+}